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Flex Mobile project scaling with Retina display iPad (3rd gen).

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Adobe et al,

 

With the new iPad 3 we now have a ton more pixels to utilize. I'm familiar with and have already successfully tested the AIR 3.1+ commandline compiler option (-platformsdk) to get Retina display on the new iPad. In ActionScript mobile projects the content is rendered beautifully on the new iPad. But with Flex Mobile projects, something is happening that causes it to render incorrectly. It's retina display alright, but the size is way too small.

 

Below is an image WITHOUT the -platformsdk build tag, that causes the app to be pixel doubled to fit on the new iPad:

 

FB_Non_Retina.PNG

Notice that it's scaled proportionally, even though the text and components are slightly pixelated. Not a big deal, but noticeable on the device.

 

This image is taken with the app rendering in Retina display (setting the -platformsdk pointing to iOS 5.1 SDK):

 

FB_Retina.PNG

 

As you can see, the text/components are rendered really clear, but the scale is way off. Obviously it's getting the width of 2048x1536 from the device, but it's way too small.

 

How do I fix this? I've tried changing the applicationDPI, but it doesn't fix it. Setting a width/height of 1024x768 does nothing either. It seems we need to overrride a behavior that causes it to fit everything in so small.

 

A little help?

 

Thanks,

 

iBrent


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