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Flash Builder 4.7 on OSX 10.9 (Mavericks)

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Hey Everyone,

 

If you've updated to OS X Mavericks BETA and you're unable to start Flash Builder 4.7 visit the following page and download the the file on the right.

 

Install Java 6 and run Flash Builder and everything should work as normal.

 

http://support.apple.com/kb/DL1572


Cannot install Flash Builder 4.6

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I have downloaded the Flash Builder 4.6 net installer and get following error message:

 

Akamai netsession interface: Failed to install client: Unable to register control panel...

 

I have disabled the Windows firewall, antivirus software and all other security software installed and I have full admin rights.

 

I run Windows 7 Ultimate 64bit.

 

Is there a way to solve this? Or is there a save alternative download?

Where to download Adobe Flash Builder Std 4.5?

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I have a serial number for Flash Builder Std 4.5.

 

But I can't find the download link for Flash Builder Std 4.5.

 

When I tried with Flash Builder 4.7.  It says serial number is no good.

USB Debugging Android OS 4.2.x or Above Failing

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Hey all,

 

I starting to get more and more devices that both don't come with a USB driver (relying on MTP) and fail to authorize themselves with Windows. Not all 4.2 devices do this however, I'm noticing Samsung is pretty special in this way.

 

I have the latest Android SDK, the default google USB driver as well. 'adb devices' continuously shows devices as 'unauthorized'. I've read people do simple things like unplug/replug, uncheck/recheck USB debugging, restart the device and all possible combinations of those things in any order. My older devices dutifully ask me upon connection or USB Debugging enablement if the PC I connected it to is allowed and once I click OK the device is authorized (like my 4.1.2 Samsung Galaxy S3). This screen NEVER comes up on newer devices, never offering a way to authorize the device.

 

Android devices that work

  • Samsung Galaxy S3 (4.1.2)
  • Samsung Galaxy Tab 2 7" (4.1.2)
  • ASUS Transformer 10.1" (4.0.3)
  • ASUS Transformer Infinity 10" (4.2.1)
  • Lenovo IdeaTab 7" (4.0)
  • ASUS MeMO SmartPad 10.1" (4.1)
  • Sony Xperia Tablet Z 10" (4.2.2)

 

Devices that refuse to authorize:

  • Samsung Galaxy S4 (4.3)
  • Samsung Galaxy Note 3 (4.3)
  • Samsung Galaxy Tab 3 8.0" (4.2.2)

 

The obvious trend here is, Samsung and anything over 4.2 doesn't seem to work (allow authorization). I can find nothing but Kies software with a "reinstall USB driver" option which I've installed and tried but these devices merely are visible in windows, allow file transfers with no issues, show up in 'adb devices' as 'unauthorized' and in Flash Builder 4.7 they show up as their serial numbers, 'online' and AIR is not installed, with no OS version.

 

Has anyone had any luck with a late Samsung device and USB debugging, or getting the devices to authorize with the OS? As much as I've narrowed it (which doesn't help) is OS 4.2 and up now ask for a RSA fingerprint for authorization from Windows whereas 4.1 and below do not. Somehow only the older Galaxy Tab and Sony are getting this. I guess Samsung is just having an issue (with Win7 Pro 64bit).

 

Any native developers know how to force a device to authorize?

 

Thanks!

Are there line numbers in Flash Builder?

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It says error on line 34. It would be helpful if I could see line numbers. I looked through the preferences but could not find any.

 

Can someone help me with this thanks.

MySQL connection not working

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java.io.FileNotFoundException:  http://localhost/burrito/burrito/bin-debug/gateway.php


When I try to create a data service to a MySQL data source using the "Connect to Data/Service.." I get this error. Is this supposed to work in this preview release?

 

I don't have any trouble creating a Coldfusion Data/Service.

 

I get the same error when I try to connect to a PHP Data/Service that is working in Flash Builder 4.

 

If it is supposed to work, what did I miss?

Tour de flex down. Reports "no internet connection"

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7/2/2014: Tour de Flex: Tour de Flex | Adobe Developer Connection does not seem to be be working. Comes up with the following message:

 

"Tour de Flex is OFFLINE

 

If you are seeing this, Tour de Flex has not detected an internet connection and you are offline. Most of the AIR samples will work offline but many other samples require an internet connection."

 

Most examples don't work in this state. My internet connection is fine (using it now to enter this post). This has been going on for the last month. Before that it worked. I get the same result on all my machines. It appears that Adobe has turned off the server component. If this is the case.. that's bad for developers. Tour de Flex was the most useful tool around to help build Flex proficiency. The Apache Flex site examples are utterly dismal and useless. There is no substitute that I've been able to find for Tour de Flex.

 

Can anyone tell me what the status is of this tool? Is Apache taking it over? Why would Adobe take it down before it's migrated?

FlashBuilder 4.7 command line fails due to "Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle"

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Hi,

I'm facing this issue:

 

When I use FB 4.7 GUI, everything works OK.

When I use FB 4.7 command line, it fails as follows:

 

  • org.osgi.framework.BundleException: Exception in com.adobe.flexbuilder.codemodel.CMCoreActivator.start() of bundle com.adobe.flexbuilder.codemodel.


By the way, I’ve overlaid FB 4.7 with AIR SDK 14 (which works fine in GUI).

By the way2, I think the following thread reports exactly the same issue but is yet not answered:

https://forums.adobe.com/thread/1445134

 

here is the XML:

 

<?xml version="1.0"?>

<project default="main">

    <target name="main">

         <echo message="Info: Starting main target"/>

        <fb.exportReleaseBuild project="888PokerAndroid_3_2_0" destdir="c:\temp\erez_test" platform="android" verbose="true" android.password="poker" packagetype="platform" />

    </target>

</project>


it works fine in the GUI.

 

any ideas?


here is how I run it:

C:\FB\mobile_Android_3.2.0_WS1>"C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\FlashBuilderC.exe" --launcher.suppressErrors -noSplash -application org.eclipse.ant.core.antRunner -data "C:\FB\mobile_Android_3.2.0_WS1" -file "c:\FB\build_888PokerAndroid_3_2_0.xml" main

Buildfile: c:\FB\build_888PokerAndroid_3_2_0.xml

 

main:

     [echo] Info: Starting main target

[fb.exportReleaseBuild] Compiling 1 application to C:/GamingX/Develop/PokerClient/Flash/ProjectSources/888PokerAndroid/v3.2.99/bin-release-t emp...

[fb.exportReleaseBuild] An internal build error has occurred. See the error log for more information: C:\FB\mobile_Android_3.2.0_WS1\.metadata\.log

[fb.exportReleaseBuild] [compilation completed 3,816ms]

 

BUILD FAILED

c:\FB\build_888PokerAndroid_3_2_0.xml:5: Build failed.

 

Total time: 6 seconds

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.common.ui.helpers.WorkbenchHelper$WorkbenchStartupJob

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSRepositoryProvider$1

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: com.microsoft.tfs.client.eclipse.TFSEclipseClientPlugin$1

F l a s h B u i l d e r C :

A n   e r r o r   h a s   o c c u r r e d .   S e e   t h e   l o g   f i l e

C : \ F B \ m o b i l e _ A n d r o i d _ 3 . 2 . 0 _ W S 1 \ . m e t a d a t a \ . l o g .

 

any suggestions?

 

thanks,

Erez.


Reading text files

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I am having trouble figuring out something that is very common in other languages: how to read a local text file. Can somebody enlighten me on how to do this in Flex 4? Thanks!

Flash Builder + Flex 4.5 + unit tests = Unknown error generating output application.xml files

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I have been running into a problem with Flash Builder when it comes to executing my unit tests for Flex 4.5 applications. Almost every time I try to launch the unit tests, Flash Builder errors with the following message:

Unknown error generating output application.xml files. Check the Eclipse error log for more details.

 

Looking at FlexUnitApplication-app.xml reveals the following (stripped unreleated bits to make the issue more apparent):

<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/2.6">     <initialWindow>          <!-- The main SWF or HTML file of the application. Required. -->          <!-- Note: In Flash Builder, the SWF reference is set automatically. -->          <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>

 

The square brackets in the <content> node seem to cause Flash Builder (or one of the executables it calls out to) difficulty when parsing the XML. Manually editing the XML to remove the square brackets and then re-launching often works (though sometimes I have to repeat this loop once or twice before it does work).

 

Any idea what's causing this?

Please help with Zend connection problem to database on deployment to outside server

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I have successfully completed the tutorial for Flashbuilder 4.5 "Test Drive" located here:

http://www.adobe.com/devnet/flex/testdrive.html

 

The project works perfectly fine on my local Mac server (Snow Leopard), no problems connecting to database or displaying data. However, when I attempt to transport the project to my outside server, it does not work. I have followed every step very carefully as outlined here:

http://www.adobe.com/devnet/flex/testdrive/articles/4_deploy_app2.html

 

  • the Zend Framework is installed on the server

YES, I have hosting with SurpassHosting.com, and have the Zend Framework successfully installed.

 

  • the gateway.php and amf_config.ini files are placed on the server  and updated to reflect proper locations on the production server

YES, and according to online research I've found, my gateway.php file confirms that the Zend connection is

working okay (that is, properly mapped in the amf_config.ini file) by displaying the message, "Zend Amf Endpoint": http://costinmultimedia.com/FlexWebTestDrive-Release/gateway.php

 

  • the PHP classes that the Flex application calls are located in one of the directories specified in the amf_config.ini file.

YES, all files in the "Release" folder were copied over to the server, in the same folder.

 

The ONLY thing that changes between the local server and the remote server (obviously, besides the absolute paths to the ROOT and the ZEND FRAMEWORK, which, as demonstrated, seem to both be correct and working properly) are the USERNAME, PASSWORD and DB_NAME of the database. Before I build the final RELEASE version, however, I comment out the U/P/DB names used for the local server, and replace them with the U/P/DB for the remote server. I then "Refresh" my "EmployeeService" Data Service in the project, rebuild the project, and copy THOSE files to the remote servers. For the record, when I use this "updated" version for the remote server, it does NOT work on my local server (as it well should not, with the wrong U/P/DB names), so that indicates to me that the new information is being updated in the refresh/rebuild.

 

Also, I can confirm that this login information (U/P/DB names) is CORRECT via a PHP test, which successfully accesses the database:

http://costinmultimedia.com/FlexWebTestDrive-Release/test/test.php

(I didn't echo the PASSWORD, but it's correct as well.)

 

Now, here is perhaps the most confusing part. When I attempt to run the application, I get an error box with NOTHING IN IT!!

http://costinmultimedia.com/FlexWebTestDrive-Release/FlexWebTestDrive.html

 

How do I debug a problem when I can't get the application to return an error message? Has anyone else ever run into this? I can't be the first! Adobe people, can you help me here? I have quadruple-checked my spelling for typos, the ONLY changes I'm making are the U/P/DB names, they work from a standalone PHP page, the Zend path seems to be working . . . I'm at my absolute wits end, I've been trying to troubleshoot this for a WEEK now, and have no more ideas . . .

Packaging for iOS--How long should it take?

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Trying to package my first application for iOS. Everything went well for Android. I have my .p12 file and my provisioning file, but after I click "finish" it just kind hangs. No movement on the progress bar. I see that it says it could take several minutes but I've given it about 20 or so and still nothing. Does it normally take this long or do I have something wrong?

ERROR ITMS-9000:"This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1

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I submitted my IPA file to Itunes Connect using Application Loader and got the error message below. I have AIR SDK 13.0.0.111 and using Flash Builder 4.6.

Please help. Thank you in advance.

 

ERROR ITMS-9000: "This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of Xcode 5.1.1 or higher and IOS 7 SDK. Do not submit apps built with beta software." ...

What kind of licensing is required for using Adobe Flex Builder IDE for building Flex Applications?

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I am looking for an IDE to build Flex Applications. Can you suggest what IDE to be used for this and what are the licensing I should procure for the same? What kind of support will be available with that license?

Why can't I install Flash Builder 4.6 in my Creative Cloud subscription?

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I have an active CC subscription, but Flash Builder 4.6 does not show up as an available upgrade in Adobe Application Manager.  I see it on the Adobe web site, but when I try to install it does not accept my CC serial number.

 

Thanks


Flash Builder 4.7: Preloader, stageWidth is 1200 but FlexGlobals.topLevelApplication.width is 800

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Hello

 

I am writting code to center my preloader. Using Flash Builder 4.7 when I request this.stage.stageWidth on my Asus tablet I get 1200, then when FlexGlobals.topLevelApplicaiton becomes available I use FlexGlobals.topLevelApplication.width and it gives me the value I am looking for which is 800. I have it working where the display is delayed until the FlexGlobals.topLevelApplication is not null but it would be nice if the loader could start showing from the very start.

 

One thing I really liked about FB 4.7 was that it resized the main view to fit the screen better vs having it too big. How do I access the "scale" that's being applied so I can just calculate the stageWidth before topLevelApplication is ready.

 

Thanks!

FlashBuilder 4.7 wont publish to Samsung Galaxy Note 10.1 but will publish to Samsung Galaxy S4

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OS: WIndows 7 x64

Hardware: ATI Radion 65xxx series HD, 12GB DDR3, Galaxy Note 10.1 & Galaxy S4

Android 4.1.2 is on the Tablet and 4.2.2 is on the mobile.

Software: Adobe CC (Full) - FlashBuilder 4.7 - AIR for android on both devices 4.x installed

Flashbuilder modification 1: APACHE FLEX Latest downloaded and installed into SDK directory

Flashbuilder modification 2: AIR 4.0 SDK downloaded and installed into eclipse plugins flash compiler directory

 

 

Dev test 1: (success)

Built test application to test some Away3D 4.x programming and interaction on AIR.

Result: Flash Player opened SWF and all appeard fine.

 

 

Dev test 2: (success)

Created new project - Flash Mobile - merged dev test 1 code into project and compiled on Galaxy S4

Result: FlashBuilder recognised device, installed apk and ran it just fine (AIR 4.x is already installed on device)

 

 

Dev test 2b: (failure)

Still using project dev test 2, I unplugged the Galaxy S4 and pluggined in the Galaxy Note 10.1. Pressed debug.

Result: Flashbuilder didn't get any further than displaying the message "Launching: Determining the device on which to install the application..."

 

 

Dev test 2c: (failure)

Closed FlashBuilder, unplugged device, CTRL + ALT + DEL then end tasked all ADB processes. Re-opened FlashBuilder, plugged Tablet back in and pressed debug again.

Result: Sat on "Launching: Installing application on device" heard windows noise for unplugged usb device sound?!!??  Waited.. and waited and eventually got the message "Launching 'Away3DIsometricBlockBuilder' has encountered a problem. Error occurred while installing the application: rm failed for /data/local/tmp/Away3DIsometricBlockBuilder.apk, No such file or directory

 

protocol failure

 

- waiting for device -"

 

http://www.allforthecode.co.uk/fun/error_01.jpg

 

 

Dev test 2d: (success)

Unplugged device, end tasked all ADB.exe instances and plugged in galaxy s4 and pressed debug.
Result: Success!



Dev test 2e: (failure)
Unplugged all devices, end tasked all ADB.exe instances and shut down flashbuilder. Opened a command prompt window and adb version = 1.0.31. Downloaded Goolge Android SDK x64 and removed existing android installation folder I had already and extracted files there. Opened SDK Manager and installed the latest Android 4.4 SDK  and some other tools etc. Now I went looking for where adb exists. Found the ones relevant to FlashBuilder 4.7 and checked which version they were. SDK used version was 1.0.31 and the AIR eclipse plugins ADB version was also 1.0.31. Checked fresh installed adb version from Google Android SDK and it was also v 1.0.31. Tried a manual install on the device of the apk. Re-opened FlashBuilder re-connected device (tablet) and pressed debug.
Result: Got to Launching 57%, windows made usb disconnection sound and it got no further and popped up the error window which was detailed in "Dev test 2c" above. Device shows connected windows explorer no longer shows device.

 

 

Dev test 2f: (failure)

Unplugged device, end tasked all adb.exe instances. Plugged device back in.
Check 1: Windows shows android device plugged in GT-N80810
Check 2: Opened admin rights dos window and typed in adp devices - found 1 at some address
Check 3: adb version = 1.0.31

Check 4: apk file exists

Execute manual install: adp install -r package_name.apk

Result:

-- in dos window --

protocol failure

- waiting for device -

rm failed for /data/local/tmp/apkname.apk, No such file or directory

 

 

Dev test 3: (failure)

Created a new flashbuilder 4.7 ActionScript Mobile AIR Project

Name: TabletTest01

Permissions: Internet, Write external storage, wake lock, access network

Auto reorient: yes

Full screen: yes

Added code: trace("hello world");

Pressed debug

Set launch method: on device

Build target = device

Click apply then debug

Result: Same as error shows in 2c

 


Dev test 3b: (success)

Rebooted pc, rebooted device plugged back in after flashbuilder was running and pressed debug.

Result: sucess traced out "hello world" to console!

 

 

Dev test 3c: (failure)

Added code: trace("YYYYYYYYYYYYYYYYYYEEEEEEEEESSSSS!");

Pressed debug.

Result: FAILURE! Same as error shows in 2c

 

 

 

Adobe or anyone know how to fix this issue? or even what is going on?!

 

 

 

 

I'm tempted to flash the Galaxy Note with Android 4.2.2 or 4.4 google stock rom, to see if it fixes any problems...
However it wouldn't be a true Galaxy Note 10.1 test device anymore, which was the point in buying the thing.

 

The only things which stand out in all this to me are:


1. The tablet disconnects mid way through the debug publish process, but sometimes the galaxy s4 does also but it doesn't stop it from working?! Timing issue with compiler and data transfer timings? Missing apk file in data temp directory?


2. Android 4.1.2 is on the Tablet and 4.2.2 is on the mobile, could it be an issue with the AIR SDK not correctly handling 4.1.2 where as it is fine with 4.2.2?

 

 

Maybe I should have gone the way of the virtual machine... :\

 

 

My next tests will be to root the device (odin) and see if I can copy over APK files for installation via the file browser on the device as at the moment APK file transfer is blocked (I don't have the apk copying issue on a non-rooted galaxy s4 however).

 

 

Anyone got anything?

 

D

 

 

 

PS. Adobe - Image upload doesn't work on this forum editor (chrome).

Modbus module in Flash?

is their anything compatible with my galaxy tab 2?

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Can I download a flash player that is compatible withmy galaxy tab 2?

New to Flash Builder/Developing for mobile. What Application Type should I select? Web or Desktop?

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I am new to Flash Build and I'm starting a new project that will go on mobile (iOS and Android). When I create a new ActionScript project:

  1. What option do I select for “Application Type.” Web or Desktop? During the project I will have to test so does this matter?
  2. Is it possible to switch from a Web application type to a Desktop after I’ve made a selection? If so where to I change that setting?

 

ApplicationType.PNG

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