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Invalid signature

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I have multiple apps in the store already so I've done this process a lot over the last 4 years. Now, I find myself having invalid app submits. I use Flash Builder 4.7 with Air 20.

 

I originally created the App Id and itunesconnect app setup information before Feb 14th. I have submitted about 10 versions to testflight with success until Feb 14th. I have deleted the expired WWDR cert and installed the new one. I have deleted my iOS Distribution Cert (I don't use the Developer Cert). I created a new iOS Distribution Cert and created new a new push notification cert and new mobile provisioning file for the app using the new iOS Distribution record. I have done this last part about 30 times in the last week and every upload to itunes have fail the "processing" part in the Activity tab on the site.

 

I have deleted all my certs and did a full reinstall of the WWDR cert. I have rebooted the Keychain Access, Recreated my iOS Dist cert and mobile provisioning files and I get the same result. I have done this multiple times and I still get the same error from iTunesconnect.

 

All of my certs and keys are listed as valid. Nothing is expired. Nothing has any Red anywhere.

 

Question 1) Is there a problem with switching my iOS Distribution cert after creating the App id or iTunes app?

 

Question 2) If everything is valid in my KeyChain Access can I assume that everything is good there? Could it be that I'm missing a cert? What Apple Certs are required in order to build a good "request signature" record? Is the WWDR the only 1 required or is there more required. I have others from Apple listed in the keychain access.

 

I'm at a loss on this one. Something is wrong but with so many steps and programs involed in the process it's hard to determine which step is causing the problems. Below is the email I get about why it failed. It mentions that I might have used Ad hoc or Development Certs which is impossible because I don't even set those up.

 

Dear developer,

We have discovered one or more issues with your recent delivery for "App Name". To process your delivery, the following issues must be corrected:

Invalid Signature - The binary with bundle identifier 'com.tornadogames.AppName' at path [AppName.app] contains an invalid signature. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team


Adobe Pixel Bender ToolKit

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We are working Flash CC15 in a college course, and using textbook lessons that require the Pixel Bender ToolKit.

This has been deprecated from Creative Cloud; I am wondering about work arounds or other plugins that are compatible with AS3.0 .

 

--RKovacic

INK Api Error while connecting to webservice using BlazeDS using Proxy

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Hi,

 

I'm new FlashBuider. Please help me to connect to webservice using BlazeDS.

 

I'm getting 'INK Api Error'. I'm using Proxy to connect to my webservice my proxy-config.xml looks like

 

<?xml version="1.0" encoding="UTF-8"?>
<service id="proxy-service"
    class="flex.messaging.services.HTTPProxyService">

    <properties>
        <connection-manager>
            <max-total-connections>100</max-total-connections>
            <default-max-connections-per-host>2</default-max-connections-per-host>
        </connection-manager>
        <allow-lax-ssl>true</allow-lax-ssl>
   </properties>

    <adapters>
        <adapter-definition id="http-proxy" class="flex.messaging.services.http.HTTPProxyAdapter" default="true"/>
        <adapter-definition id="soap-proxy" class="flex.messaging.services.http.SOAPProxyAdapter"/>
    </adapters>

    <default-channels>
        <channel ref="my-amf"/>
  <channel ref="my-http"/>
    </default-channels>

    <destination id="DefaultHTTP">
    </destination>


<destination id="testNetapp" adapter="soap-proxy">
     <properties>
            <wsdl>http://ws.xwebservices.com/XWebEmailValidation/V2/XWebEmailValidation.wsdl</wsdl>
            <soap>*</soap>
        </properties>
        <adapter ref="soap-proxy"/>
    </destination>

</service>

Definition could not be found - but library is there!

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Hi,

 

I installed a library (as3isolib) in Flash Builder 4 and started writing code (following a Lee Brimelow's tutorial on www.gotoandlearn.com).

 

So, if I instantiate a new variable, the hint box is there with all the classes and methods and all. After inserting the line, the corresponding import line is also inserted automaticaly.

 

I believe this means the library has been added correctly to the project.

 

HOWEVER... the editor reports error messages all along the code biside all references to the library classes.

The very first error message on the code is "1172: Definition as3isolib.display.IsoView (for instance) could not be found".

 

I don't get it... Any ideas?

 

Thank you!

 

Marcos

Shift+F2 not working with Mac keyboard

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Pressing Shift+F2 launches the help application when I use my PC Keyboard. But it doesn't work if I use my Apple wireless keyboard. Has anyone else had this problem?

Flash builder + PHP (Post) + download a file

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Hi there,

i had a form in flash builder that sends variables in GET to a php-script. This script generates a document dat is downloaded to the client by the following php-code :

 

        header('Content-Description: File Transfer');

        header("Content-type: text/csv");

        header('Content-Length: ' . filesize($file));

        header('Content-Disposition: attachment; filename=' . basename($file));

        readfile($file);

 

Now i wanted to change my flashbuilder-file so it sends the file to php by POST-vars.  It still generates the correct file, but it isn't downloaded to the client (i use the same code as above).  Can anybody give me a hint on what i'm doing wrong?

 

The code that i'm using for sending my params to php :

 

In the mxml i have :

<fx:Declarations>

        <fx:String id="phpFile">./amfphp/services/persdb/rapport_post.php</fx:String>

        <mx:HTTPService id="form1"

                        url="{phpFile}"

                        method="POST"

                        result="handleResult(event)"

                        fault="handleFault(event)"

                        resultFormat="text">

            <mx:request>

                <type>tmp</type>

                <rapport>tmp</rapport>

                <params>tmp</params>

            </mx:request> </mx:HTTPService>

    </fx:Declarations>

 

And my .as file contains this :

public function sendCsvForm():void{

    var param:Object = new Object;

    param.type = "Persoon.Rapport";

    param.rapport = "CSVCode";

    param.params =  query3 + "~" + filterQuery + "~csvbestand";

    form1.send(param);

}

 

Thanks in advance for having a look on it

Dzjoepken

No internet connection inside app

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Hello,

 

When i'm trying to test my app on a iphone 6(s). I run in to the problem that the application can't use the internet connection from the phone.

So when i'm trying to get a rss feed from a wordpress website to show up it just keeps loading.

The same app runs great on a Android device and on the air simulator with iphone 4.

 

I am using Flash builder 4.7 with air SDK 20.0 on a windows 8.1 pc.

The iphones (6 and 6s) both on IOS 9.2.1 are connected trough usb.

For the debugging i have been using the development license.

 

Is there a security setting that i could change for this or is there a different reason?

 

Thanks in advance!

CS6 Speedgrade, Prelude and Audition. Trying to Update, Getting Message it failed because the download appears to be corrupt. U43M1D207. Help!

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So, I just bought the CS6 Master Collection and downloaded it onto my iMac. All installed except Flash Builder (if you can help me with this please do!), but almost all were very fuzzy. An update seemed to fix this for Photoshop at least, but when I tried to update Prelude, Speedgrade, and Audition it said "Update Failed: The download appears corrupted. Please try to download again. (U43M1D207)." Can someone please help me so that I can get these updated! Does it mean the download file of the Master Collection I bought from Adobe is corrupted, or just the update?

 

Thanks!

Taylor


Flash Builder 4.7 -- Cannot resolve ViewNavigatorApplication

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Flash Builder 4.7 said my license expired, forced me to reinstall.  Put in my credentials, everything is fine there.  Except now my mobile project says that it can not resolve ViewNavigatorApplication to a component implementation.  Last working build was using Air 3.5.  I have tried overlaying various versions, 3.5 ac2, 3.6 ac2, even the old 3.5 doesn't work anymore.  What is going on?!

Invalid Configuration Location error on startup

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I have just installed Flash Builder 4.5 on my Windows 7 Enterprise edition. I installed this using my username (not Administrator), which has local administrative rights. When I start the program, I'm getting the error

 

---------------------------

 

Invalid Configuration Location

 

---------------------------

 

The configuration area at 'C:\Users\Administrator\Adobe Flash Builder 4.5\cascaded\308971\configuration' could not be created.  Please choose a writable location using the '-configuration' command line option.

 

---------------------------

 

OK  

 

---------------------------

 

 

Any reason for this error and what's the workaround?

Lines become jagged when resizing?

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Hello yet again!

 

I have a flash that was made at 1028x890, and when viewing it at that size, the flash looks totally fine.

 

2017-02-05 12_46_40-Ironmanecollab.swf.png

But, whenever the user tries to view this on a smaller or larger scale, the quality drops immediately

2017-02-05 12_47_35-Mozilla Firefox.png

 

Why does this happen? Is there any way I can fix it? I am pretty sure it has something to do with anti-aliasing, but I'm not sure.

 

Also, keep in mind, this only happens on the embedded FLV files that play through. Nothing else scales this way.

 

Also, I do know there is a fix to this, because I have seen other users use embedded FLVs and it works just fine for them.

How to use Flash Builder for Eclipse Luna ( is it possible??)

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How to use Flash Builder  for Eclipse Luna ( is it possible??)

Automation libraries do not work with upgrade license

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Hi there,

 

Since we upgraded from Flex 3 to 4 (purchsing an upgrade premium license), when running the automation test it started to trigger a popup saying: "License not presetn.With the trial verison only limited replays are allowed.". I have tried compiling the project using Flex 4 SDK with either license number and still get the popup when running the test.

 

How do I get this to work? from the look of it, the compiler argument -license only supports one license number at the time.

 

Should this work?

 

-license=flexbuilder4,[license number]

 

Cheers,

Diego

Spark DataGrid scrollToIndex?

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In Flex I used to use the dataGrid.scrollToIndex(XX) to scroll down to a selected row.

 

I can't seem to get anything to work for the Spark DataGrid in FB4.5.  Searching around I tried to impliment this:

dataGrid.ensureCellIsVisible(selectedSlideIndex);

dataGrid.setSelectedIndex(selectedSlideIndex);

 

The selectedSlideIndex is set when a row is selected to store the int.

 

I can't get the DataGrid to scroll to the index, OR select the index..

 

So what is the Spark DataGrid version of the MX DataGrid.scrollToIndex?

An internal build error has occurred.

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Sometimes, flashbuilder 4 always has this error when I build my as3 project.

 

After clean and close&open the project once or more time,  that can be resoveled.

 

How can I stop this error?

 

os: win xp

flashbuilder 4

 

DescriptionResourcePathLocationType
An internal build error has occurred. Right-click for more information.Restaurant
UnknownFlex Problem

 

I find the java exception in error log:

 

!ENTRY com.adobe.flexbuilder.project 4 43 2011-10-08 09:25:41.776

!MESSAGE Uncaught exception in compiler

!STACK 0

java.lang.NullPointerException

at flash.swf.tags.DefineMorphShape.getReferences(DefineMorphShape.java:49)

at flex2.compiler.swc.SwcLibrary.getReferencedSymbolClasses(SwcLibrary.java:213)

at flex2.compiler.swc.SwcLibrary.getReferencedSymbolClasses(SwcLibrary.java:227)

at flex2.compiler.swc.SwcLibrary.getSymbolClasses(SwcLibrary.java:205)

at flex2.compiler.swc.SwcScript.getSymbolClasses(SwcScript.java:119)

at flex2.compiler.CompilerSwcContext.createSource(CompilerSwcContext.java:409)

at flex2.compiler.CompilerSwcContext.getSource(CompilerSwcContext.java:333)

at flex2.compiler.CompilerAPI.findDefinition(CompilerAPI.java:3231)

at flex2.compiler.CompilerAPI.resolveMultiName(CompilerAPI.java:3899)

at flex2.compiler.CompilerAPI.resolveType(CompilerAPI.java:3573)

at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:490)

at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274)

at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1496)

at flex2.tools.oem.Application.compile(Application.java:1188)

at flex2.tools.oem.Application.recompile(Application.java:1133)

at flex2.tools.oem.Application.compile(Application.java:819)

at flex2.tools.flexbuilder.BuilderApplication.compile(BuilderApplication.java:344)

at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder$MyBuilder.mybuild(A SApplicationBuilder.java:276)

at com.adobe.flexbuilder.multisdk.compiler.internal.ASApplicationBuilder.build(ASApplication Builder.java:127)

at com.adobe.flexbuilder.multisdk.compiler.internal.ASBuilder.build(ASBuilder.java:190)

at com.adobe.flexbuilder.multisdk.compiler.internal.ASItemBuilder.build(ASItemBuilder.java:7 4)

at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.buildItem(FlexProjectB uilder.java:480)

at com.adobe.flexbuilder.project.compiler.internal.FlexProjectBuilder.build(FlexProjectBuild er.java:306)

at com.adobe.flexbuilder.project.compiler.internal.FlexIncrementalBuilder.build(FlexIncremen talBuilder.java:157)

at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627)

at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)

at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170)

at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201)

at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253)

at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42)

at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256)

at org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:309)

at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:341)

at org.eclipse.core.internal.resources.Workspace.build(Workspace.java:330)

at org.eclipse.ui.actions.GlobalBuildAction$1.run(GlobalBuildAction.java:178)

at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)


Flash Builder 4.6 Mac OS X Subclipse support

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I'm having a tough time getting Subclipse 1.8.x installed on Flash Builder 4.6 on Mac OS X 10.7.2, and having a tough time finding straight answers. Can anyone verify that Subclipse 1.8.x does not install/work on this configuration? If Subclipse 1.8.x doesn't work, what versions of Subclipse do work?

 

The main stumbling block seems to be that SVNKit doesn't appear for installation on the Install New Software… option in Flash Builder. This is needed since JavaHL does not work for Subclipse on the Mac.

 

For the record, I'm roughly following the installation directions from here, but substituting http://subclipse.tigris.org/update_1.8.x for the server site:

http://blogs.adobe.com/jasonsj/2010/03/installing_subclipse_in_flash_builder_4.html

 

According to this informal message, svnkit is not yet compatible with Subclipse 1.8:

http://svn.haxx.se/subusers/archive-2011-10/0066.shtml

 

My goal is to get a built-in svn client that works with subversion 1.7.x. If there are alternatives, please let me know!

Flash Builder crash with error log

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I started a trial FB 4.6 a couple of weeks ago. Yesterday FB started crashing arbitrarily while simply using the editor. Error log entries (from workspace/.metadata/.log) like the snippet below immediately precede the crash. FB is open from anywhere between 10 seconds to 20 minutes before crashing.

 

Crashing: the whole Flash Builder UI locks up and needs to be force-quit.

 

Problems seemed to start after I did these new things; installed Android USB driver for my device, debugged on the device, and also tried the Profile feature. Doing those things seemed to work fine, and I otherwise don't know what they'd have to do with the message(s like the one) below. At crash time, the file noted is not there, instead there is single file:

"...\.metadata\.plugins\com.adobe.flexbuilder.codemodel\SwcCache\swcPaths.cache".

However as I browse the .plugins folder looking for files related to this problem, I've seen folders/files suddenly appear and disappear, not related to any build process.

 

I've tried rebooting. I'm going to try changing workspaces. Here's a log snip:

 

...  !ENTRY com.adobe.flexbuilder.project 4 43 2012-01-26 11:32:18.858 !MESSAGE Cannot load nonexistent library swf C:\stuffo7\FlexMoreWorkspace\.metadata\.plugins\com.adobe.flexbuilder.codemodel\SwcCache\ mobile.swc-293353047\library.swf for swc C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\frameworks\themes\Mobile\mobile.swc !STACK 0 java.lang.Exception      at com.adobe.flexbuilder.project.internal.FlexProjectCore.createErrorStatus(FlexProjectCore. java:1019)      at com.adobe.flexbuilder.project.internal.FlexProjectCore.log(FlexProjectCore.java:867)      at com.adobe.flexbuilder.util.logging.GlobalLogImpl.log(GlobalLogImpl.java:56)      at com.adobe.flexbuilder.util.logging.GlobalLog.log(GlobalLog.java:41)      at com.adobe.flexide.designitems.loaders.LibrarySWCLoader.loadNextSWF(LibrarySWCLoader.java: 111)      at com.adobe.flexide.designitems.loaders.LibrarySWCLoader.access$5(LibrarySWCLoader.java:96)       at com.adobe.flexide.designitems.loaders.LibrarySWCLoader$SwcLoaderCallbacks.SWFLoaded(Libra rySWCLoader.java:218)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)      at java.lang.reflect.Method.invoke(Unknown Source)      at com.adobe.flexide.playerview.DesignCall.invoke(DesignCall.java:96)      at com.adobe.flexide.playerview.PlayerListenerHost.notifyDesignCall(PlayerListenerHost.java: 173)      at com.adobe.flexide.playerview.PlayerListenerHost.callFunction(PlayerListenerHost.java:47)       at com.adobe.flexide.embeddedplayer.PlayerNativeCallbacks.CallJavaFunction(PlayerNativeCallb acks.java:48)      at org.eclipse.swt.internal.win32.OS.DispatchMessageW(Native Method)      at org.eclipse.swt.internal.win32.OS.DispatchMessage(OS.java:2530)      at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3752)      at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2696)      at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2660)      at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2494)      at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:674)      at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)      at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:667)      at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)      at com.adobe.flexbuilder.standalone.FlashBuilderApplication.start(FlashBuilderApplication.ja va:108)      at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196)      at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLau ncher.java:110)      at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.jav a:79)      at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344)      at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179)      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)      at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)      at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)      at java.lang.reflect.Method.invoke(Unknown Source)      at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622)      at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577)      at org.eclipse.equinox.launcher.Main.run(Main.java:1410)

 

Message was edited by: tedalde2 (fix broken formatting)

 

Message was edited by: tedalde2 (define crashing)

dx tool failed:

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I'm really frustrated by this error. I was using flash builder 4.5 with no issues; I was able to get my first flash project on my android device. I updated my flash builder to 4.6 - and as a part of this process was told to uninstall the previous (Flash Builder 4.5) version. I installed, imported my old project - made a few reference changes and was able to get the desktop simulator to work with Flash Builder 4.6.

 

Now, I want my new project to run on my android and test with a gps sensor. I export release build - go through the steps I went through before and instead of it working; I get an error that my dx tool failed. No mention of what failed within the dx tool, just that it failed and I can't be helped. I rebooted my computer, same issue. I created a new project with nothing but just the stock project - still nothing worked. I uninstalled, rebooted, reinstalled, created a new project and I'm still not working. How can I fix this and get back up and running?

 

I attached a screenshot of my error.dxtool.JPG

 

Thanks!

Flex Mobile project scaling with Retina display iPad (3rd gen).

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Adobe et al,

 

With the new iPad 3 we now have a ton more pixels to utilize. I'm familiar with and have already successfully tested the AIR 3.1+ commandline compiler option (-platformsdk) to get Retina display on the new iPad. In ActionScript mobile projects the content is rendered beautifully on the new iPad. But with Flex Mobile projects, something is happening that causes it to render incorrectly. It's retina display alright, but the size is way too small.

 

Below is an image WITHOUT the -platformsdk build tag, that causes the app to be pixel doubled to fit on the new iPad:

 

FB_Non_Retina.PNG

Notice that it's scaled proportionally, even though the text and components are slightly pixelated. Not a big deal, but noticeable on the device.

 

This image is taken with the app rendering in Retina display (setting the -platformsdk pointing to iOS 5.1 SDK):

 

FB_Retina.PNG

 

As you can see, the text/components are rendered really clear, but the scale is way off. Obviously it's getting the width of 2048x1536 from the device, but it's way too small.

 

How do I fix this? I've tried changing the applicationDPI, but it doesn't fix it. Setting a width/height of 1024x768 does nothing either. It seems we need to overrride a behavior that causes it to fit everything in so small.

 

A little help?

 

Thanks,

 

iBrent

Constantly getting error 302 when trying to export release build

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As the title says, I can't export a release build (any more) with Flash Builder 4.7 using AIR 3.5 (or 3.6 beta for that matter).

The compilation process is immediately interrupted with error 302: Root content ... is missing from package.

 

What can I do about this?

 

BTW: @Adobe support, please check the forum login! I also constantly get an error 413 wich cancels the login process. Had to go to a computer where my cookie has been saved to get here.

 

Edit: Using the debugger (iOS Simulator or ADT) works, though. Could someone please shed some light into this? I really have to test a release build.

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