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Using FlashBuilderC.exe to generate captive runtime

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Greetings!

 

I have been following the official Flash Builder directions to produce a captive runtime executable using the command line version of Flash Builder (FlashBuilderC.exe).  Unfortunately, all that I seem to get is a signed native installer.  Everything works as expected when I go through the Flash Builder IDE.  I found this discussion from a year ago that went unanswered that appears to have the same issue.  In my case, I'm using Flash Builder 4.7.

 

Here is the batch file I'm using to try and build my captive runtime executable:

 

set WORKSPACE=%HOMEPATH%\Adobe Flash Builder 4.7

REM works with either FlashBuilderC.exe or eclipsec.exe
REM previous data parameter: -data "%WORKSPACE%" ^
"C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\FlashBuilderC.exe" ^
    --launcher.suppressErrors ^    -noSplash ^    -application org.eclipse.ant.core.antRunner ^    -data "C:\Users\dwyand_2\Adobe Flash Builder 4.7" ^    -file "%cd%\commandlinebuild.xml" main

 

Here is my commandlinebuid.xml:

 

<?xml version="1.0"?><project default="main">    <target name="main">        <fb.exportReleaseBuild project="Designer" application="src/Designer.as" destdir="bin-release" basefilename="Designer" verbose="true" packagetype="native" certificate="Path/To/Certificate" password="PasswordGoesHere" />    </target></project>

 

And as I'm trying to build a captive runtime, I understand that fb.exportreleaseBuild references .actionScriptProperties, so here it is (saved after doing an Export Release Build in the Flash Builder 4.7 IDE):

 

<?xml version="1.0" encoding="UTF-8" standalone="no"?><actionScriptProperties analytics="false" mainApplicationPath="Designer.as" projectUUID="5eff7f8b-d411-4afd-9ae2-bdf125418538" version="11">  <compiler additionalCompilerArguments="-locale en_US&#13;&#10;-define SCRATCH::allow3d true" autoRSLOrdering="true" copyDependentFiles="true" flexSDK="Apache Flex 4.11.0 FP 11.6 AIR 3.6 en_US" fteInMXComponents="false" generateAccessible="true" htmlExpressInstall="true" htmlGenerate="false" htmlHistoryManagement="false" htmlPlayerVersionCheck="true" includeNetmonSwc="false" outputFolderPath="bin-debug" removeUnusedRSL="true" sourceFolderPath="src" strict="true" targetPlayerVersion="0.0.0" useApolloConfig="true" useDebugRSLSwfs="true" useFlashSDK="false" verifyDigests="true" warn="true">    <compilerSourcePath/>    <libraryPath defaultLinkType="0">      <libraryPathEntry kind="4" path="">        <excludedEntries>          <libraryPathEntry kind="3" linkType="1" path="${PROJECT_FRAMEWORKS}/libs/flex.swc" useDefaultLinkType="false"/>          <libraryPathEntry kind="3" linkType="1" path="${PROJECT_FRAMEWORKS}/libs/core.swc" useDefaultLinkType="false"/>        </excludedEntries>      </libraryPathEntry>      <libraryPathEntry kind="1" linkType="1" path="libs"/>    </libraryPath>    <sourceAttachmentPath/>  </compiler>  <applications>    <application path="Designer.as">      <airExcludes/>    </application>  </applications>  <modules/>  <workers/>  <buildCSSFiles/>  <flashCatalyst validateFlashCatalystCompatibility="false"/>  <buildTargets>    <buildTarget buildTargetName="default" platformId="default">      <airSettings airCertificatePath="Path/To/Certificate" airTimestamp="true" anePathSet="true" version="1">        <airExcludes/>        <anePaths/>        <newLaunchParams/>        <modifiedLaunchParams/>        <newPackagingParams/>        <modifiedPackagingParams/>      </airSettings>      <actionScriptSettings version="1"/>    </buildTarget>  </buildTargets></actionScriptProperties>

 

What could I be doing wrong?  Thanks!

 

- Dave


Flash Builder; Adobe AIR; Missing Extension Error?

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I am trying to build a piece of opensource software using Flash Builder and Adobe AIR, but I am getting  compile error that three extensions are missing. I think I located the extensions but now am not sure where to put them to get a proper build.

 

Details (You don’t have to read them all, but here they are…):

 

I am trying to build mBlock software (based on scratch 2 offline) which comes from here:

https://github.com/Makeblock-official/mBlock

 

I am following a set of instructions from here:

HOW TO COMPILE SOURCE CODE OF MBLOCK USING FLASH BUILDER.docx

 

In Flash Builder 4.7, I install AirSDK and create a new ActionScriptProject . Then I copy in mBlock src folder and set necessary Library Paths and Native Extensions. Finally I try to run it. The actual “compile” and “run” command is not called out in the instructions, I use : “run as: desktop application“  to try and test the program. (mBlock is a desktop application.)

 

I get an error:

Process terminated unexpectedly.

The content cannot be loaded because there was a problem loading an extension: Error: Requested extension cc.makeblock.BluetoothExt could not be found.

 

I get the same errors for two other missing extensions: cc.makeblock.AIRSerial and cc.makeblock.AirHID.

 

I think I found the BluetoothExt, AIRSerial, and AirHID extension files by downloading the latest working (already compiled) version of the software and digging through the program folder files. What I found were folders with names: cc.makeblock.BluetoothExt, cc.makeblock.AIRSerial, and cc.makeblock.AirHID.

 

Now I am not sure where to put those extension folders to get a good run. Any help about placing those three extension folders for a proper compile appreciated. Any other help on overcoming “Requested extension could not be found” flash builder error greatly appreciated. Any and all help appreciated as this is my first flash builder experience.

Thank you.

Adobe AIR Desktop Application Code Signing for mac OS system problems

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Hi,

 

I have  one problems for my Adobe AIR Desktop Application Code Signing for mac OS system.  I see the adobe air help document of digital signature, but I have not found the document of how to distribute code-signing for mac os system.It seems include phone ios distribute.

 

Now we installed the software in mac os system it will popup the information unauthorized author software. I know it need the certificate from professional agent, but I don't know where got it. For mac os system certificate we only need to apply apple development center to get distribute certificate ?  no more choice or methods?

 

Thanks.

please tell me how to test the code coverage in my action script 2.0 gui code (adobe flash builder 4.7Premium)

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I am downloaded codecoverageplugin.zip , it is plugin for code coverage test in adobe flash builder 4.7 premium.

now this plugin is added in our flash builder 4.7 premium.

I want to test my gui  Action Script 2.0 code.

please help me how to add my code to this plugin and how to get the code coverage details.

 

[Moved from non-technical Forum Lounge to specific Program forum... Mod]

[Here is the list of all Adobe forums... https://forums.adobe.com/welcome]

Invoking a Secure WebService without public WSDL ?

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Hello,

 

I have a https web service but the WSDL is not public (you can't access it from the browser). The question is: How can I invoke the web service from Flash Builder so I can use the returned data ? This is bothering me from some time.

 

P.S.: I have to mention that I tested the web service with soapUI and it worked fine.

 

I hope somebody can help me with this. It gives me headaches.

 

Thanks.

Flash builder 4.5.1 ios build fails with error map failed

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I have built several test app with flash builder 4.5 and now 4.5.1.  I am working on an app for ipad, but when I run a test build it runs for several minutes as if it is going to create the ipa, but then error out and displays the following error message:

 

message title: Problem occured

 

'Launching [name of configuration] has encountered a problem.

 

Error occurred while packaging the application:

 

Map failed

 

that's it, no other reference.  I have searched for any reference to this problem and haven't been able to find one.  When I first packaged a much simpler version of the app, it created an ipa just fine.

 

Can someone help me.

 

Thanks

"Error occurred while packaging the application" Apple iOS, Launch on Device

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After several successful launches to a physical iOS device (iPad) I suddenly started getting this error "Error occurred while packaging the application". It occurs within a couple of seconds after I click "Run".  I am running the current FB 4.5.1 on Windows XP (SP 3).  I've tried cleaning the project, re-booting my computer, deleting and re-creating the project, and re-creating the iOS configuration; the issue remains.  I have not yet removed and re-installed FB.

 

Below is my configuration info.

 

Version.JPG

 

Many thanks if someone has an idea about how to resolve this.

Creating Mobile web apps on Ipads

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I am new to flash builder. I just recently purchased flash builder 4.6 I want to create mobile apps for our maps that I have created using ArcGis Viewer for flex-Application builder so that they can be consumed by Ipads. I did the "hello world" mobile app tutorial. I have gotten has far as testing it on my desktop. My question is if I want to just run these apps on my ipad do I still have to register as a developer from apple. Even though I am not trying to package any of the apps I evetually create. I just want our field employess to be able to use them on ipads out in the field. Can some one please clarify for me I am a newbie at this and need some guidenece.


Why can't I install Flash Builder 4.6 in my Creative Cloud subscription?

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I have an active CC subscription, but Flash Builder 4.6 does not show up as an available upgrade in Adobe Application Manager.  I see it on the Adobe web site, but when I try to install it does not accept my CC serial number.

 

Thanks

how can I convert exe to gif

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How can I convert a Flash animation that is an .exe to gif

Flash CS5.5 eyedropper tool not working correctly

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Hi, My eyedropper tools in Adobe Flash cs5.5 selects completely random colours when moving my mouse over the screen.

 

Any Ideas whats wrong?

 

I did fresh install and still have the same problem.

 

My software is basically useless to me without this.

 

Thanks

 

Dwayne

Flash Builder 4.5 unable to find the debug version of the Flash Player.

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I'm running into the following error:

 

C:\Windows\System32\Macromed\Flash\NPSWF32.dll

 

Flash Builder cannot locate the required debugger version of Adobe Flash Player. You might need to install the debugger version of the Flash Player or reinstall Flash Builder.

 

Do you want to try to debug with the current version?

 

I have already went to the link the dialog box provided to download the debug versions of the Flash Player.  I have installed both the Plugin and AX versions of the debugger.  Restarted all browers, Flash Builder and rebooted the PC for good measure.  I have spent a good amount of time looking for information on this issue.  All the threads that I found that were related to this issue didn't have a workable soution so far.  Hence I'm starting a thread on this problem.

 

I'm running Flash Builder 4.5 on Windows Vista 32-bit.  I have tried using both FireFox 3.6.24 and IE 8.0.6001.

 

I started with the Trial version then purchased the license online.  I don't know if that has any bearing.

 

Any information to diagnose this problem further would be greatly appreciated.

Using Native Extensions with Flex SDK 4.6.0

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Hi,

 

I'm trying to get the Mac OSX Hello World example working with Flex SDK 4.6.0. I've changed over all of the places where it has 4.5.1/ etc, got the XCode project to compile properly, but I've got stumped on a problem on step 3. The output I get at the end of step 3 is:

 

+ '/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/bin/adt' -package -storetype PKCS12 -keystore src/assets/test.pfx -storepass none -target ane airrt.ane src/extension.xml -swc src/assets/com.airrt.extensions.swc -platform MacOS-x86 -C src/assets/platform/mac .

Invalid swc file. The extension NameSpace requires the SWF verison to be 13 or lower.

/Users/owenbennett/Documents/Projects/Flash/Native Extensions OSX/NativeExtensions

 

Any ideas?


Thanks,

 

Owen

from flash develop into flash builder?

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Recently, I'm trying to use flashbuilder as the editor to associate with augmented reality. I'm useing in2ar sdk to compile the ar function. In the official in2ar tutorial they used flash develop as a example. However, when I import the sdk to the flash builder and try to run the example, it just samplely not working. In the console window, it just show [SWF] with the path of Main.swf - 1.285 bytes after decompression. Anyone know what wrong with this? The sdk and example works perfect in flash develop.

Download Flash Builder 4.7 (not creative cloud version)

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Hi there, I have a licence for Flash Builder 4.7 Premium and have changed computers - where I have CS6 installed (and hence and unfortunately, Flash Builder 4.6).  I can't find a download link any more to 4.7 - only the creative cloud version.  Should I install that one?  I do not want to go to creative cloud quite yet but rather install the stand alone Flash Builder 4.7.  Thanks.  So... looking for a link to Flash Builder 4.7 non creative cloud.


Dan


Export Captive runtime failure in release build

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I have an actionscipt desktop project. in Flash Builder 4.7  i thought i installed AIR 4.0sdk correctly.  it certainly works in debug and run mode.

 

when i export release build with signed application with captive runtime it builds the project in the release-temp folder.  i then click finish and it gives me this error  "Error creating file:Copy failed"

 

I'm guessing this isn't something to do with my project and more to do with my install/air4.0sdk.  any ideas?

Trying to use adobe air 17 in a Flex Mobile ap

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hello,

 

My Flashbuilder is using  AIR 17 as is visible in AIR aps.

 

However, my Adobe flex mobile app won't let me update a certain line in the .xml

 

I want to change:

 

<?xml version="1.0" encoding="utf-8" standalone="no"?>

<application xmlns="http://ns.adobe.com/air/application/3.1">

 

to

 

<?xml version="1.0" encoding="utf-8" standalone="no"?>

<application xmlns="http://ns.adobe.com/air/application/17">

 

 

Yet when I try and debug, I get a popup window that says:

 

Process terminated without establishing connection to debugger.

 

invalid application descriptor: Unknown namespace: http://ns.adobe.com/air/application/17

 

 

Launch command details:  "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.6.0\bin\adl.exe" -runtime "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.6.0\runtimes\air\win" -profile mobileDevice -screensize 480x762:480x800 -XscreenDPI 252 -XversionPlatform AND "C:\Users\l\Adobe Flash Builder 4.7\CSemt\bin-debug\CSemt-app.xml" "C:\Users\l\Adobe Flash Builder 4.7\CSemt\bin-debug"

 

 

any help?

[FB4.6] Compiler settings to show up SWF in Acrobat 9 Pro (Win7)

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Hi everyone,

 

I developed a dynamic PDF form to collect a several amount of data to show directly in an integrated

Flex Chart (Flash Builder 4.6) embedded as a SWF Rich Media Annotation. The idea was taken

from a PDF I found, which embeds a Flex Chart, too, which also shows up in Acrobat 9.

 

Both PDF documents, the original one and mine, are in format "PDF 1.7, Adobe Extension Level 3

(Acrobat 9.x)". But mine doesn't show the SWF RMA inside the PDF. It exists and by scrolling the PDF

it sometimes shows a gray box. So I assume there is a wrong setting in Flash Builder at compile time.

 

Maybe someone has any ideas what I have to set?

 

Thank you alot.

 

Christian

Air in the IOS 10.2.2,not run..

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The Air (SDK Version:24)in IOS 10.2.2 run fail.

the screen is white.

I check the bugs in the function : configureBackBuffer (in Context3D).

It is look like not return.

why ?? please tell me, thanks...

my email

 

(Email Address removed by Moderator)

Flash Builder 4.6 Installer Error

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I'm trying to install Flash Builder 4.6, but I'm getting an error immediately when the installer starts. It says "Beta or prerelease versions of Adobe Flash Builder are installed on the machine, and must be uninstalled before this installation can proceed. Please uninstall these products, restart your computer, then run this installer again."

 

I do not have any beta version of Flash Builder installed on my machine. I do however have previous releases of FB 3.0, 4.0, and 4.5 installed. I use these to support various projects.

 

Here are my machine specifications:

 

2011 Macbook Pro w/ OSX Lion updated to 10.7.2

100GB of free space

8 GB of ram

 

I found the following error messages in the OSX Console app:

 

11/30/11 10:47:20.001 AM PDApp: CFURLCreateWithString was passed this invalid URL string: '/System/Library/Frameworks/' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead.

 

11/30/11 10:47:20.001 AM [0x0-0x3f83f8].com.adobe.PDApp.setup: 2011-11-30 10:47:20.000 PDApp[6202:407] CFURLCreateWithString was passed this invalid URL string: '/System/Library/Frameworks/' (a file system path instead of an URL string). The URL created will not work with most file URL functions. CFURLCreateWithFileSystemPath or CFURLCreateWithFileSystemPathRelativeToBase should be used instead.

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