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Air 24 for IOS Error creating files, invalid value in descriptor file UIDeviceFamily

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Hi,

 

Currently I'm using Adobe Flash CS6 to export my file to IOS IPA file.

 

in my publish settings, I've set the followings:

AIR 24 for IOS

 

in my application descriptor file, I've changed this line from:

[<key>UIDeviceFamily</key><array><string>1</string><string>2</string></array>

to

[<key>UIDeviceFamily</key><array><integer>1</integer><integer>2</integer></array>....

 

But I still got the error: "Error creating files. An attribute or element contains an invalid value in the application descriptor file. (UIDeviceFamily)".

 

When I submitted my IPA to apple, I got this reply from them:

Invalid type for UIDeviceFamily value - Values for UIDeviceFamily are expected to be integers.

 

But after I changed that line to integer, and set my descriptor file to "read-only", when publishing I still got that error.

 

Hope anyone could help, thank you.

 

Regards,

Kai


"Waiting for Adobe Flash Player to connect to debugger..."

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Having an issue where after installing 10.1 debug build and then stepping back to 10.0 debug on Windows 7 and Flash Builder 4 the debugger will no longer connect:

http://content.screencast.com/users/IvanSlepchenko/folders/Jing/media/206aa0ea-4c5c-43e6-9 7f2-2f8f58df25ea/2010-05-13_1522.png

 

After 1-2 minutes it times out with Launch Failed: Failed to connect; session timed out.  Esnure that: 1. You compiled your Flash application with debugging on.  2. You are running the debugger version of Flash Player.

 

Any thoughts on what may be happening here?  Nothing else has changed and after searching for quite a while for answers nothing has resolved the issue.

Changing the default workspace

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I just installed Flash Builder 4.5 and I was hoping to choose my default workspace from the installer menu. No such luck. Then I changed the config.ini files to update the default workspace (as per http://www.eclipsezone.com/eclipse/forums/t78109.rhtml) - that didn't work. And the tried Preferences > General > Startup & Shutdown > Workspaces, and checked off "Prompt for workspace on startup" which allowed me to successfully update my "default workspace".

 

The problem now is when I delete the "Adobe Flash Builder 4.5" folder in my "Documents" folder (I use a mac), it keeps creating new instances the of "Adobe Flash Builder 4.5" whenever I start or exit the program! So if FB doesn't see the folder, it creates a new one on startup and shutdown. Does anyone know how to make it stop?

 

This is kind of driving me crazy...any help would be much appreciated!

Flash Builder Project -- Without "project" meta files

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Good Evening,

I have been given the source files for a Flash Builder project (circa 2014) and I have been asked to resurrect the project for updates.  The source file delivery does not include any of the project meta files (ex. .project, .settings, etc.) .  I only know that it is a web application. I was also given "deploy" files for the project which can be successfully deployed to an Apache Tomcat server and run.

 

Is there any way to guess how the project was set up, or import into Flash Builder?  Are there any files which act a a marker? For example the libs folder contains "PureMVC_AS3_MultiCore_1_0_5.swc", and the source folder contains a whole bunch of ".fla" files.

 

Sorry, I am very new to Flash Builder and I just trying to help a friend.

 

Thanks,

Larry

Air to C Native Extention - Error #3500

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Hello, I'm new to the Adobe Forums, and I was hoping I could get some help with the Native Extension I am trying to build to connect a C dll to an Air project with Flash Builder 4.6.  This is a simple hello world project, so I wasn't expecting such complications.

 

If you want to take a look, this is the tutorial I followed: http://quetwo.com/2011/12/10/creating-a-windows-air-native-extension-with-eclipse-part-4/

 

Now, I managed to:

1. Write the C files (SampleANE.c and SampleANE.h) using MinGW

2. Generate the .dll file (libSampleANE.dll release version)

3. Write the actionscript class (SampleANE.as) and its descriptor file (descriptor.xml)

4. Compile said files into an .ane file using adt from the Flash Builder library (Note: I properly extracted the library.swf)

5. Include that .ane file within a flex project using the built-in Native Extention handler

6. And write a simple flex program that uses the functions (SampleANEProject.mxml and SampleANEProject-app.xml)

 

Whenever I try to call any function from the native C, however, I receive the error...

 

ArgumentError: Error #3500: The extension context does not have a method with the name isSupported.    at flash.external::ExtensionContext/_call()    at flash.external::ExtensionContext/call()    at com.tfirk118.samples.ANESample::SampleANE/isSupported()[C:\Users\owner\Adobe Flash Builder 4.6\SampleANELib\src\com\tfirk118\samples\ANESample\SampleANE.as:25]    at SampleANEProject/isANESupported()[C:\Users\owner\Adobe Flash Builder 4.6\SampleANEProject\src\SampleANEProject.mxml:19]    at SampleANEProject/___SampleANEProject_Button1_click()[C:\Users\owner\Adobe Flash Builder 4.6\SampleANEProject\src\SampleANEProject.mxml:40]

 

where "isSupported" could be any function I tried to define.

 

From debugging my code, I'm certain the Flex portion and the ActionScript portion are working perfectly as far as the calling of functions.  The ActionScript also seems to grab a ExtentionContext object from ExtentionContext.getExtentionContext(...), as _ExtentionContext isn't receiving null.

 

I'll post my code for all my files down here (sorry if this isn't proper etiquette, but I'm trying to be thorough):

 

SampleANE.h

 

#ifndef SAMPLEANE_H_
#define SAMPLEANE_H_

#include "FlashRuntimeExtensions.h"        // Import the Adobe Headers so we can program our ANE    __declspec(dllexport) void initializer(void** extData, FREContextInitializer* ctxInitializer, FREContextFinalizer* ctxFinalizer);    __declspec(dllexport) void finalizer(void* extData);

#endif /* SAMPLEANE_H_ */

 

SampleANE.c

 

//For ANE Setup
#include "FlashRuntimeExtensions.h"
#include "stdlib.h"
#include "SampleANE.h"

//Extra
#include "String.h"

FREObject isSupported(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
    FREObject result;    uint32_t isSupportedInThisOS = 1;    FRENewObjectFromBool(isSupportedInThisOS, &result);    return result;
}

FREObject getTestString(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
    FREObject result;    const char *str = "This is a test string from ANE!";    FRENewObjectFromUTF8(strlen(str)+1, (const uint8_t*)str, &result);    return result;
}

FREObject getHelloWorld(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
    FREObject result;    const char *str = "Hello World! This is your DLL talking!";        FRENewObjectFromUTF8(strlen(str)+1, (const uint8_t*)str, &result);    return result;
}

void contextInitializer(void* extData, const uint8_t* ctxType, FREContext ctx, uint32_t* numFunctions, const FRENamedFunction** functions)
{
    *numFunctions = 3;    FRENamedFunction* func = (FRENamedFunction*) malloc(sizeof(FRENamedFunction) * (*numFunctions));    func[0].name = (const uint8_t*) "getTestString";    func[0].functionData = NULL;    func[0].function = &getTestString;    func[1].name = (const uint8_t*) "isSupported";    func[1].functionData = NULL;    func[1].function = &isSupported;    func[3].name = (const uint8_t*) "getHelloWorld";    func[3].functionData = NULL;    func[3].function = &getHelloWorld;    *functions = func;
}

void contextFinalizer(FREContext ctx)
{
    return;
}

void initalizer(void** extData, FREContextInitializer* ctxInitializer, FREContextFinalizer* ctxFinalizer)
{
    *ctxInitializer = &contextInitializer;    *ctxFinalizer = &contextFinalizer;
}

void finalizer(void* extData)
{
    return;
}

 

SampleANE.as

 

package com.tfirk118.samples.ANESample
{    import flash.events.EventDispatcher;    import flash.events.IEventDispatcher;    import flash.external.ExtensionContext;    public class SampleANE extends EventDispatcher    {        private var _ExtensionContext:ExtensionContext;        public function SampleANE(target:IEventDispatcher=null)        {            _ExtensionContext = ExtensionContext.createExtensionContext("com.tfirk118.samples.SampleANE", null);            super(target);        }        public function dispose():void        {            _ExtensionContext.dispose();        }        public function isSupported():Boolean        {            return _ExtensionContext.call("isSupported");        }        public function getTestString():String        {            return _ExtensionContext.call("getTestString") as String;        }        public function getHelloWorld():String        {            return _ExtensionContext.call("getHelloWorld") as String;        }    }
}

 

descriptor.xml

 

<?xml version="1.0" encoding="UTF-8"?><extension xmlns="http://ns.adobe.com/air/extension/2.5">    <id>com.tfirk118.samples.SampleANE</id>    <versionNumber>1.0.0</versionNumber>    <platforms>        <platform name="Windows-x86">            <applicationDeployment>                <nativeLibrary>libSampleANE.dll</nativeLibrary>                <initializer>initializer</initializer>                <finalizer>finalizer</finalizer>            </applicationDeployment>        </platform>    </platforms></extension>

 

SampleANEProject.mxml

 

<?xml version="1.0" encoding="utf-8"?><s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"                       xmlns:s="library://ns.adobe.com/flex/spark"                       xmlns:mx="library://ns.adobe.com/flex/mx"                       close="appClosing(event)">    <fx:Declarations>        <!-- Place non-visual elements (e.g., services, value objects) here -->    </fx:Declarations>    <fx:Script>        <![CDATA[            import com.tfirk118.samples.ANESample.SampleANE;            public var sample:SampleANE = new SampleANE();            public function isANESupported(event:MouseEvent):void            {                trace(sample.isSupported());            }            protected function appClosing(event:Event):void            {                sample.dispose();            }            protected function helloWorldTest(event:MouseEvent):void            {                txtDisplay.text = sample.getHelloWorld();            }            protected function testStringTest(event:MouseEvent):void            {                txtDisplay.text = sample.getTestString();            }        ]]>    </fx:Script>    <s:Button x="39" y="32" label="Button" click="isANESupported(event)"/>    <s:TextInput x="39" y="77" id="txtDisplay"/>    <s:Button x="40" y="123" label="Hello World" click="helloWorldTest(event)"/>    <s:Button x="40" y="152" label="Get Test" click="testStringTest(event)"/></s:WindowedApplication>

 

SampleANEProject-app.xml

 

<?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/3.1"><!-- Adobe AIR Application Descriptor File Template.    Specifies parameters for identifying, installing, and launching AIR applications.    xmlns - The Adobe AIR namespace: http://ns.adobe.com/air/application/3.1            The last segment of the namespace specifies the version            of the AIR runtime required for this application to run.    minimumPatchLevel - The minimum patch level of the AIR runtime required to run            the application. Optional.
-->    <!-- A universally unique application identifier. Must be unique across all AIR applications.    Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->    <id>com.tfirk118.samples.SampleANEProject</id>    <!-- Used as the filename for the application. Required. -->    <filename>SampleANEProject</filename>    <!-- The name that is displayed in the AIR application installer.    May have multiple values for each language. See samples or xsd schema file. Optional. -->    <name>SampleANEProject</name>    <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.    Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.    An updated version of application must have a versionNumber value higher than the previous version. Required for namespace >= 2.5 . -->    <versionNumber>0.0.0</versionNumber>    <!-- A string value (such as "v1", "2.5", or "Alpha 1") that represents the version of the application, as it should be shown to users. Optional. -->    <!-- <versionLabel></versionLabel> -->    <!-- Description, displayed in the AIR application installer.    May have multiple values for each language. See samples or xsd schema file. Optional. -->    <!-- <description></description> -->    <!-- Copyright information. Optional -->    <!-- <copyright></copyright> -->    <!-- Publisher ID. Used if you're updating an application created prior to 1.5.3 -->    <!-- <publisherID></publisherID> -->    <!-- Settings for the application's initial window. Required. -->    <initialWindow>        <!-- The main SWF or HTML file of the application. Required. -->        <!-- Note: In Flash Builder, the SWF reference is set automatically. -->        <content>[This value will be overwritten by Flash Builder in the output app.xml]</content>        <!-- The title of the main window. Optional. -->        <!-- <title></title> -->        <!-- The type of system chrome to use (either "standard" or "none"). Optional. Default standard. -->        <!-- <systemChrome></systemChrome> -->        <!-- Whether the window is transparent. Only applicable when systemChrome is none. Optional. Default false. -->        <!-- <transparent></transparent> -->        <!-- Whether the window is initially visible. Optional. Default false. -->        <!-- <visible></visible> -->        <!-- Whether the user can minimize the window. Optional. Default true. -->        <!-- <minimizable></minimizable> -->        <!-- Whether the user can maximize the window. Optional. Default true. -->        <!-- <maximizable></maximizable> -->        <!-- Whether the user can resize the window. Optional. Default true. -->        <!-- <resizable></resizable> -->        <!-- The window's initial width in pixels. Optional. -->        <!-- <width></width> -->        <!-- The window's initial height in pixels. Optional. -->        <!-- <height></height> -->        <!-- The window's initial x position. Optional. -->        <!-- <x></x> -->        <!-- The window's initial y position. Optional. -->        <!-- <y></y> -->        <!-- The window's minimum size, specified as a width/height pair in pixels, such as "400 200". Optional. -->        <!-- <minSize></minSize> -->        <!-- The window's initial maximum size, specified as a width/height pair in pixels, such as "1600 1200". Optional. -->        <!-- <maxSize></maxSize> -->        <!-- The initial aspect ratio of the app when launched (either "portrait" or "landscape"). Optional. Mobile only. Default is the natural orientation of the device -->        <!-- <aspectRatio></aspectRatio> -->        <!-- Whether the app will begin auto-orienting on launch. Optional. Mobile only. Default false -->        <!-- <autoOrients></autoOrients> -->        <!-- Whether the app launches in full screen. Optional. Mobile only. Default false -->        <!-- <fullScreen></fullScreen> -->        <!-- The render mode for the app (either auto, cpu, gpu, or direct). Optional. Default auto -->        <!-- <renderMode></renderMode> -->        <!-- Whether or not to pan when a soft keyboard is raised or lowered (either "pan" or "none").  Optional.  Defaults "pan." -->        <!-- <softKeyboardBehavior></softKeyboardBehavior> -->    <autoOrients>false</autoOrients>        <fullScreen>false</fullScreen>        <visible>false</visible>    </initialWindow>    <!-- We recommend omitting the supportedProfiles element, -->    <!-- which in turn permits your application to be deployed to all -->    <!-- devices supported by AIR. If you wish to restrict deployment -->    <!-- (i.e., to only mobile devices) then add this element and list -->    <!-- only the profiles which your application does support. -->    <!-- <supportedProfiles>desktop extendedDesktop mobileDevice extendedMobileDevice</supportedProfiles> -->    <!-- The subpath of the standard default installation location to use. Optional. -->    <!-- <installFolder></installFolder> -->    <!-- The subpath of the Programs menu to use. (Ignored on operating systems without a Programs menu.) Optional. -->    <!-- <programMenuFolder></programMenuFolder> -->    <!-- The icon the system uses for the application. For at least one resolution,    specify the path to a PNG file included in the AIR package. Optional. -->    <!-- <icon>        <image16x16></image16x16>        <image32x32></image32x32>        <image36x36></image36x36>        <image48x48></image48x48>        <image57x57></image57x57>        <image72x72></image72x72>        <image114x114></image114x114>        <image128x128></image128x128>    </icon> -->    <!-- Whether the application handles the update when a user double-clicks an update version    of the AIR file (true), or the default AIR application installer handles the update (false).    Optional. Default false. -->    <!-- <customUpdateUI></customUpdateUI> -->    <!-- Whether the application can be launched when the user clicks a link in a web browser.    Optional. Default false. -->    <!-- <allowBrowserInvocation></allowBrowserInvocation> -->    <!-- Listing of file types for which the application can register. Optional. -->    <!-- <fileTypes> -->        <!-- Defines one file type. Optional. -->        <!-- <fileType> -->            <!-- The name that the system displays for the registered file type. Required. -->            <!-- <name></name> -->            <!-- The extension to register. Required. -->            <!-- <extension></extension> -->            <!-- The description of the file type. Optional. -->            <!-- <description></description> -->            <!-- The MIME content type. -->            <!-- <contentType></contentType> -->            <!-- The icon to display for the file type. Optional. -->            <!-- <icon>                <image16x16></image16x16>                <image32x32></image32x32>                <image48x48></image48x48>                <image128x128></image128x128>            </icon> -->        <!-- </fileType> -->    <!-- </fileTypes> -->    <!-- iOS specific capabilities -->    <!-- <iPhone> -->        <!-- A list of plist key/value pairs to be added to the application Info.plist -->        <!-- <InfoAdditions>            <![CDATA[                <key>UIDeviceFamily</key>                <array>                    <string>1</string>                    <string>2</string>                </array>                <key>UIStatusBarStyle</key>                <string>UIStatusBarStyleBlackOpaque</string>                <key>UIRequiresPersistentWiFi</key>                <string>YES</string>            ]]>        </InfoAdditions> -->        <!-- A list of plist key/value pairs to be added to the application Entitlements.plist -->        <!-- <Entitlements>            <![CDATA[                <key>keychain-access-groups</key>                <array>                    <string></string>                    <string></string>                </array>            ]]>        </Entitlements> -->    <!-- Display Resolution for the app (either "standard" or "high"). Optional. Default "standard" -->    <!-- <requestedDisplayResolution></requestedDisplayResolution> -->    <!-- </iPhone> -->    <!-- Specify Android specific tags that get passed to AndroidManifest.xml file. -->    <!--<android> -->    <!--    <manifestAdditions>        <![CDATA[            <manifest android:installLocation="auto">                <uses-permission android:name="android.permission.INTERNET"/>                <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>                <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>                <uses-feature android:required="true" android:name="android.hardware.touchscreen.multitouch"/>                <application android:enabled="true">                    <activity android:excludeFromRecents="false">                        <intent-filter>                            <action android:name="android.intent.action.MAIN"/>                            <category android:name="android.intent.category.LAUNCHER"/>                        </intent-filter>                    </activity>                </application>            </manifest>        ]]>        </manifestAdditions> -->        <!-- Color depth for the app (either "32bit" or "16bit"). Optional. Default 16bit before namespace 3.0, 32bit after -->        <!-- <colorDepth></colorDepth> -->    <!-- </android> -->    <!-- End of the schema for adding the android specific tags in AndroidManifest.xml file --><extensions>        <extensionID>com.tfirk118.samples.SampleANE</extensionID>    </extensions></application>

 

 

Thanks for any help in advance, I've been stuck on this for a while.

INK Api Error while connecting to webservice using BlazeDS using Proxy

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Hi,

 

I'm new FlashBuider. Please help me to connect to webservice using BlazeDS.

 

I'm getting 'INK Api Error'. I'm using Proxy to connect to my webservice my proxy-config.xml looks like

 

<?xml version="1.0" encoding="UTF-8"?>
<service id="proxy-service"
    class="flex.messaging.services.HTTPProxyService">

    <properties>
        <connection-manager>
            <max-total-connections>100</max-total-connections>
            <default-max-connections-per-host>2</default-max-connections-per-host>
        </connection-manager>
        <allow-lax-ssl>true</allow-lax-ssl>
   </properties>

    <adapters>
        <adapter-definition id="http-proxy" class="flex.messaging.services.http.HTTPProxyAdapter" default="true"/>
        <adapter-definition id="soap-proxy" class="flex.messaging.services.http.SOAPProxyAdapter"/>
    </adapters>

    <default-channels>
        <channel ref="my-amf"/>
  <channel ref="my-http"/>
    </default-channels>

    <destination id="DefaultHTTP">
    </destination>


<destination id="testNetapp" adapter="soap-proxy">
     <properties>
            <wsdl>http://ws.xwebservices.com/XWebEmailValidation/V2/XWebEmailValidation.wsdl</wsdl>
            <soap>*</soap>
        </properties>
        <adapter ref="soap-proxy"/>
    </destination>

</service>

Endless NullPointerExceptions in Flash Builder 4.5

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I've been using Flash Builder 4.5 with Flex SDK 3.5B on Mac OS X 10.8.2 for a couple months. It hasn't been a perfect experience—the software has quite a few bugs—but in general it has been working until recently.

Our application includes two Flash Builder "projects", one of which references the other. Whenever we clone the repository, it is necessary to update the .project file of the primary project to include the new path of the secondary project.

The last thing I did before everything broke was move the folder containing the projects to a new location. As expected, when I opened Flash Builder, it complained that it couldn't find my project files, and they were all marked as inaccessible in the "Package Explorer" view. I did not remove the inaccessible projects from my workspace, but I attempted to re-import the primary project from its new location. This marked the first time I saw a dialog that has haunted me ever since:

'Building workspace' has encountered a problem. Errors occurred during the build. Details: Errors running 'Flex' on project 'configurator'. java.lang.NullPointerException

The "Problems" view told me to refer to the error log...

Errors (2 items): an internal build error has occurred. See the error log for more information.

...but the error log was empty!

The "Package Explorer" view didn't change (the new project wasn't listed) so I decided to just try the import again. When I selected the project directory, Flash Builder said I couldn't import it because the project was already in the workspace. "But the Package Explorer says it isn't... maybe it'll let me try again if I restart Flash Builder," I thought. I thought wrong. When I restarted, this is what I saw:

Could not create the view: an unexpected exception was thrown.

java.lang.NullPointerException    at com.adobe.flexbuilder.util.PathUtils.resolveLocaleInSourcePath(PathUtils.java:297)    at com.adobe.flexbuilder.project.actionscript.internal.ActionScriptProject.getProjectPath(ActionScriptProject.java:713)    at com.adobe.flexbuilder.project.actionscript.internal.ActionScriptProject.getSourceContainers(ActionScriptProject.java:681)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.content.FlexPackageExplorerContentManager.getSourceRoot(FlexPackageExplorerContentManager.java:644)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.getWorkspaceRootChildren(FlexPackageExplorerContentProvider.java:152)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.getChildren(FlexPackageExplorerContentProvider.java:80)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.inputChanged(FlexPackageExplorerContentProvider.java:449)    [...]

It couldn't even display the list of projects so I could remove the one that was causing the issue. A similar message was displayed in the "Editor" view. Deleting all of the project's files didn't help either. I was unable to fix the workspace, and the only way I could continue to use Flash Builder was by creating a new workspace.

Since then, I have tried many different things:

  • Reinstalled Flash Builder 4.5.
  • Reinstalled Flex SDK 3.5B.
  • Checked out a six-month old version of the project.
  • Upgraded to Flash Builder 4.6.
  • Created a new user profile on my computer.
  • Tried to remove whatever trace files might have broken things:
    1. Used Instruments to monitor all files the Flash Builder process touches.
    2. Uninstalled Flash Builder.
    3. Used find to locate any files that included builder or eclipse in their name.
    4. Deleted all files found in (1) or (3) that seemed possibly related to Flash Builder.
    5. Reinstalled Flash Builder.
  • Installed Flash Builder 4.5 on another Mac running Mac OS X 10.6.8.
  • Installed Flash Builder 4.5 in a Windows 7 VM.

None have made any difference. That seems impossible.

Other members of my team have been working on this project for a couple years without running into this particular issue, yet now versions of the project from before I started appear to be broken, and even using brand new installations of Flash Builder on entirely different systems also breaks.

I have no idea what's going on. It seems like I must have done something else and forgotten about it, because the current situation makes no sense. Has anybody encountered this issue before? Do you have any idea what might be causing it, or what I might do to fix it?

   

Flash builder 4.6 can not deploy ipa file on IOS 10.x

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When I build mobile application with flash builder 4.6, Run config emulate IPhone or Ipad on desktop Okay.

But when build in ipa file and transfer to iTune App (IOS 10.x) and install, the application will disappear when it install finished.


Convert a String to Number

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Hi all,

 

I’m new with Flex 4, and learning

How to convert a formatted string to a number

example “$54,500.95″ to “54500.95″ in order to do same calculation

any help will be appreciated.

Creating a Survey

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I want to create a simple survey that would run as an Air App on a sand alone desktop, using Builder and Catalyst.  I would create a simple 5 question survey with radio buttons in Catalyst and then bring it into Builder to finish.  However, I have no idea what to link it to, to collect the data.  So, can anyone tell me if I can do this with in builder? If so what program would I need to be running locally to collect the data? Access, Excel, Notepad?  Is there a tutorial online that covers this because I have not had any luck finding one? If anyone could give me some direction that would be great!

Thanks

dx tool failed:

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I'm really frustrated by this error. I was using flash builder 4.5 with no issues; I was able to get my first flash project on my android device. I updated my flash builder to 4.6 - and as a part of this process was told to uninstall the previous (Flash Builder 4.5) version. I installed, imported my old project - made a few reference changes and was able to get the desktop simulator to work with Flash Builder 4.6.

 

Now, I want my new project to run on my android and test with a gps sensor. I export release build - go through the steps I went through before and instead of it working; I get an error that my dx tool failed. No mention of what failed within the dx tool, just that it failed and I can't be helped. I rebooted my computer, same issue. I created a new project with nothing but just the stock project - still nothing worked. I uninstalled, rebooted, reinstalled, created a new project and I'm still not working. How can I fix this and get back up and running?

 

I attached a screenshot of my error.dxtool.JPG

 

Thanks!

Cannot create overlay SDK with AIR 3.x

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I'm trying to use the same overlay technique I have been using on Flash Builder for Windows an me new Macbook, but what has been working fine with the Windows version is not working for the Mac version:

 

1) Making a copy of for instance SDK Flex 4.6.0 (build 23201) - which includes AIR 3.1 -

2) Copy (and replacing) all files from for instance the AIR 3.2 SDK into the Flex 4.6 SDK directory

 

As I said, this works like a charme with my Flash Builder for Windows, but I try to install the new overlay SDK on the Mac I get an error saying:

 

"Directory does not contain a Flex SDK"

 

What am I doing wrong?

Invalid Property name for WSDL containing '-' hyphen

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Invalid Property name for WSDL containing '-' hyphen, I have tried it on 4.5, 4.6, 4.7 same issue

 

is there any fix to support "-" hyphen in wsdl ?

there are many enterprise applications which uses wsdl with "-" in the names and they communicate with other applications with out any issues,

 

Please let us know if you have any solution to support this type of format.

 

Thank you,

Nick

How to setup Flex SDK with latest AIR SDK?

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Now the latest AIRSDK web page has a small link at the bottom for Flex users and it states that Flex users should take the SDK version without the compiler. BUT....

the http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html page says to download the SDK from

http://labs.adobe.com/downloads/asc2.html

but this page now redirects to:

http://helpx.adobe.com/air/kb/archived-air-sdk-version.html

which contains a large list of archived SDK's. So that help page never really says which version of the SDK to use - with or without the compiler. But other forum posts have implied its suppose to be the one with the compiler.

 

Now since we're overlaying the ...plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK folder that would make sense.

But now there's a second overlay instructions page at:

http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html

with different instructions.

 

So my questions are:

   Which overlay instructions are we really suppose to use?

   Which version of the AIR SDK (with or with-out compiler) are we suppose to use?

   What does the Flex Library Project properties -> Flex Library Compiler -> 'Include Adobe AIR libraries' checkbox really do?

        If I've followed the (first) overlay instructions above, does this checkbox now mean I'm using the overlaid AIR SDK 3.6

        with the current Flex SDK I've chosen?

        What if I'm using the Apache Flex 4.9.1 SDK? Will the AIR SDK 3.6 overlay that?

            (Doesn't Apache Flex have AIR 3.4 embedded - will this confuse Flash Builder 4.7 ?)

 

Is it just me, or is this just getting more and more confusing? Can we perhaps get a AIR SDK combo box to go beside the Flex combo box and when we check the 'Include Adobe AIR libraries' then we can select the AIR SDK we want? And get a 'configure AIR SDKs...' link too? Then perhaps we can get completely away from overlays and all this merged SDK nonsense. I've had nothing but problems with it.

 

The real reason I need all this info is because I'm trying to use Flash Builder 4.7 to build an Android ANE and I'm having a devil of a time just trying to find my resources. When I use context.getResourceID() I'm not getting the correct resources - and after reviewing other posts here I came to the conclusion that it might be due to bugs in older AIR SDK's. So really, at the moment I could care less about the latest Flex SDK, I just need to know I'm working from the latest AIR SDK.

 

Thanks in advance.

Run/Debug on a device with Flash Builder 4.7 on OSX 10.9 (Mavericks) and iOS7

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I am having trouble launching my Actionscript Mobile Project on a device which has iOS7 installed. It recieved this error.

 

Error occurred while installing the application:
Invalid <device> specified

 

 

I can still deploy to my other device with iOS6, I'm running FB4.7 and OSX 10.9. Has anyone else seen this?


overlaying adobe air sdk in flash builder 4.6

Error occurred while installing the application: Invalid specified

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Hey there,

 

im just fraking out with this problem.

Sometimes I'm getting this stupid error message, when I try to debug my mobile application:

 

Error occurred while installing the application:

Invalid <device> specified


The app wont be installed on the device.

 

In fact everything was working fine before yesterday! I changed NOTHING!

 

I've tried:

  • clean project
  • restart Flash Builder
  • restart Mac
  • restart iPhone
  • delete app from device
  • /Applications/Adobe\ Flash\ Builder\ 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/bin/adt -devices -platform ios

 

Sometimes the message is not shown, but then the app even is not installed on device or I do not get a connection for debugging! (See Screenshot 3)

But in 99% I get this error message!

 

Bildschirmfoto 2015-05-28 um 11.31.18.png

 

 

System:

Mac Pro (Late 2013)

OSX 10.10.3

Flash Builder 4.7

AIR 17

Flex 4.14.1 or Starling 1.6 (the problem exists in all projects)

 

 

Some Screenshots:

 

 

Screenshot 2:

2.png

 

 

Screenshot 3:

3.png

 

Nachricht geändert durch Sebastian Erb

how to edit adobe flash player games with flash builder ?

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i want to seen source games. But i don't know, how to do that with flash builder ?

my english has errors hope everyone sympathy

I can't change font for editor

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I'm using Flash builder on mac and I can't change my font size and other fonts for editors. It's too small size for coding. When do Adobe update this bug?

Flash Builder 4.5 can't start with Error 3

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Flash Builder 4.5 can't start with error 3 occurred "Please uninstall and reinstall the product".

It is fine after those are done, but this problem occurred again and again after some days.

It is very annoying, please help!

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