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Mapping joystick keycodes for android ?

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On connecting Logitech ControllerF710 to an android device, KeyboardEvents in AS3 gives the following as keycode and keylocation-

Buttons                   keycode          keylocation

A,B,X                     16777238         0    

Y,LB,RB                 13                   4

 

The issue is that many buttons are giving the same keycodes. Is there a way to map these get different keycodes ?

Also any button with 16777238 , the android devices goes to home.

The similar issue is happening for any joystick.


Flash Builder improvements, Syntax coloring, Custom format, Auto close

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Hello,

 

I'm trying Flash Builder 4.7 but I see there is missing features in the Softaware.

 

I didn't found this important features in the preferences and I think you could add this new features in the new version of FB:

 

  • Syntax coloring like Flash Professional: Coloring the AS3 keywords properties and methods like (addChild, x, y, width, height, etc.)
  • Custom format code. In FB 4.7 there no way to custom the format code in AS3 but you can do it for Java.
  • AutoClose : Inserts matching bracket, paren, brace or quote
  • A list of color themes

 

I hope it will help to improve this software.

 

Cheers.

FB 4.7 publish in flashIDE workers not sending/receiving + FB 4.7 access to embedded files

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Alright, this have been a painful day trying to solve this and I am pulling my hair out.

So I decided to download the FB4.7 trial for some test with AIR13, and after an indecent amount of hours trying to install the latest player and android sdk (why the hell isn't it like in the IDE?), I have 2 major issues and so far not impressed at all by FB4.7.

 

I have developped a project using the Flash IDE. Everything works perfectly BUT the workers. I don't get any error message, and my app doesn't trace the messages I'm supposed to receive from a worker. To be sure I coded that properly, I created a test project in FB4.7, copied pasted my code and my worker is working and I can trace messages sent and received from the worker to my main app. Why don't i see these traces when I fire my app from the IDE ? If i can't test workers in the IDE, this is a major issue. It doesn't even throw any error, just doesn't trace anything.

 

Sooooo because It wouldn't work in the IDE, I copied my files to another location, created a project in FB4.7. If I run/debug in FB4.7 the worker works, but now I am unable to access embedded files in the app. In Flash IDE, I embed a folder that contains a bunch of files, and can access the file with 'app:/folder/file', which was very usefull because I have a ton of assets and this is the softest solution not to have a stupid class with 200 [Embed.. ] ******** hardcoded lines.

 

So question 1 : how to have worker working in Flash IDE ?

And question 2, if question 1 is a no go : since I do not want to modify my working code (in the IDE), how can I have the same behavior debugging from FB4.7 when it comes to using 'app:/' ?

 

Also, just a notice about this sketchy forums, If I go back to my own post, the view count increment (lol). Let me know if this is coded in CF cause it looks like someone doesn't know about sessions

Tour de flex down. Reports "no internet connection"

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7/2/2014: Tour de Flex: Tour de Flex | Adobe Developer Connection does not seem to be be working. Comes up with the following message:

 

"Tour de Flex is OFFLINE

 

If you are seeing this, Tour de Flex has not detected an internet connection and you are offline. Most of the AIR samples will work offline but many other samples require an internet connection."

 

Most examples don't work in this state. My internet connection is fine (using it now to enter this post). This has been going on for the last month. Before that it worked. I get the same result on all my machines. It appears that Adobe has turned off the server component. If this is the case.. that's bad for developers. Tour de Flex was the most useful tool around to help build Flex proficiency. The Apache Flex site examples are utterly dismal and useless. There is no substitute that I've been able to find for Tour de Flex.

 

Can anyone tell me what the status is of this tool? Is Apache taking it over? Why would Adobe take it down before it's migrated?

Sending php variables to Flash Builder

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Hi guys,

 

I have made a form which when sent to a Mysql server adds a table to a database.

Here is the code that I use in Flash Builder:

 

...

<mx:HTTPService id="srv" url="http://mysite.com/addTeam.php" method="POST">

 

<mx:request>

 

<teamName>{teamName.text}</teamName>

<city>{city.text}</city>

</mx:request>

</mx:HTTPService>

...

<mx:Form x="25" y="10">

<mx:FormHeading label="Add a team"/>

<mx:FormItem label="Team name">

<s:TextInput id="teamName"/>

</mx:FormItem>

<mx:FormItem label="City">

<s:TextInput id="city"/>

</mx:FormItem>

<mx:FormItem>

<s:Button label="Add" click="srv.send()"/>

</mx:FormItem>

 

 

 

And here is my addTeam.php file:

 

<?php

  $teamName = $_POST['teamName'];
  $city = $_POST['city'];
  $addteam = $teamName ." ". $city;
  $connection = mysqli_connect("host", "username", "password", "db") or die(mysqli_connect_error());
  mysqli_query($connection, "SET CHARACTER SET utf8");  //the added table will be in bulgarian language
  $sql = "CREATE TABLE `$addteam`
  (
  FirstName varchar(20),
  SurName varchar(20),
  LastName varchar(20),
  position varchar(20),
  price int
  )
  ";
  mysqli_query($connection, $sql) or die ("Query failed: " . mysqli_error($connection));
 

?>

 

My question is: How can I return some text to Flash Builder if the query was successful or failed (like "echo") so that the user (admin in this case) knows what is going on and not just clicking the add button and having to go to phpmyadmin to see if the table has been created or not?

Can't change default installation directory for silent installation of Flash Builder 4.5

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Hello,

 

I'm trying to create a custom installation script for Flash Builder 4.5 in silent mode.

I have created a flash builder msi installer using "Adobe Application Manager Enterprise Edition".

I would like to change the default installation directory during silent installation.

Could you please help ?

Thank you in advance.

 

Best regards,

 

Ryad

Using Native Extensions with Flex SDK 4.6.0

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Hi,

 

I'm trying to get the Mac OSX Hello World example working with Flex SDK 4.6.0. I've changed over all of the places where it has 4.5.1/ etc, got the XCode project to compile properly, but I've got stumped on a problem on step 3. The output I get at the end of step 3 is:

 

+ '/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/bin/adt' -package -storetype PKCS12 -keystore src/assets/test.pfx -storepass none -target ane airrt.ane src/extension.xml -swc src/assets/com.airrt.extensions.swc -platform MacOS-x86 -C src/assets/platform/mac .

Invalid swc file. The extension NameSpace requires the SWF verison to be 13 or lower.

/Users/owenbennett/Documents/Projects/Flash/Native Extensions OSX/NativeExtensions

 

Any ideas?


Thanks,

 

Owen

Flash Builder 4 Burrito suddenly won't open

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Hi, I got Flash Builder Buritto at Adobe Max  and havn't touched it in a while.  I wanted to play with it a bit today, and when I tried to open it, the Eclipse Helios logo popped up, instead of Flash Builder 4 Burrito, and then suddenly closed again without any notification or warning.  I have tried this multiple times and it just won't open.

 

I currently have Flash Builder 4 Premium and Flex builder 3 professional installed on my computer in 2 different places from the burrito instilation.

 

Thanks.


Flash Builder 4.6 not opening in PC

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HI there. I already read a lot of post talking about that problem happen on mac. My problem is that I am experience this on PC.

 

My flash builder have come with the adobe master collection, and I deleted the folder that was the flashbuilder worskpace and nothing, the same error.

 

When I try to open, it opens the startup screen and then close it with no error messages. Nothing more happens.

 

What I need to do?

FB4 plugin does not work with Eclipse Cocoa versions (3.5 & 3.6)

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I am trying to install Flash Builder 4 plugin in Eclipse Cocoa 3.6 or 3.5 (32 bit) and they both install but I am not able to launch the Flash perspective. If I install Eclipse 3.5 Carbon version the Flash perspective works. Both 3.5 and 3.6 have the same error messages in the Eclipse log file. So from what I can see, the Flash plugin is not support in the Cocoa versions. Is this correct? Will the 64bit version be supported in the near future?

 

My machine setting:

Mac OS 10.6.4

Java 1.6.0_20

 

Eclipse Log file:

BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US

 

!ENTRY org.eclipse.core.jobs 4 2 2010-09-07 10:44:23.748

!MESSAGE An internal error occurred during: "Creating Adobe Flash Player trust file...".

!STACK 0

java.lang.NoClassDefFoundError: com/adobe/flexbuilder/utils/osnative/NativeControl

at com.adobe.flexbuilder.project.internal.PlayerTrustStore.getUserFlashPlayerTrustFolder(Pla yerTrustStore.java:198)

at com.adobe.flexbuilder.project.internal.PlayerTrustStore.<init>(PlayerTrustStore.java:81)

at com.adobe.flexbuilder.project.internal.PlayerTrustStore.getInstance(PlayerTrustStore.java :71)

at com.adobe.flexbuilder.project.internal.FlexProjectCore$4.run(FlexProjectCore.java:388)

at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55)

Caused by: java.lang.ClassNotFoundException: com.adobe.flexbuilder.utils.osnative.NativeControl

at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:494)

at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410)

at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:398)

at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.jav a:105)

at java.lang.ClassLoader.loadClass(ClassLoader.java:248)

... 5 more

 

!ENTRY org.eclipse.ui 4 0 2010-09-07 10:44:26.028

!MESSAGE Unhandled event loop exception

!STACK 0

org.eclipse.swt.SWTException: Failed to execute runnable (java.lang.NoSuchFieldError: handle)

at org.eclipse.swt.SWT.error(SWT.java:3884)

at org.eclipse.swt.SWT.error(SWT.java:3799)

at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:137)

at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3405)

at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3102)

at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405)

at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369)

at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221)

at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500)

at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)

at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493)

at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)

at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113)

at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194)

at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLau ncher.java:110)

at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.jav a:79)

at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368)

at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)

at java.lang.reflect.Method.invoke(Method.java:597)

at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559)

at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514)

at org.eclipse.equinox.launcher.Main.run(Main.java:1311)

Caused by: java.lang.NoSuchFieldError: handle

at com.adobe.flexbuilder.ui.UIPlugin$1.run(UIPlugin.java:120)

at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35)

at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134)

... 22 more

displaying images in VBOX mxml element

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hi,

 

i am new to flex.i am using flex builder 3.

 

i want to disply sime images in a VBOX element. i have image URLs and image names with me in an arraycollection. i should disply the images side by side and VBOX should have scroll bar.

 

thanks

sankar

Compiler not embedding current assets / cache cleaning

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dear all,

 

In FlashBuilder 4.7 (beta + release), it consistently happens that linked assets aren't (re)loaded when compiling. Cleaning the project doesn't seem to help. Restarting FB, then cleaning + building mostly reloads the assets.

Is there a way to (manually?) clean all caches, the way a restart of FB does?

 

This question could be related to: http://forums.adobe.com/message/4809438#4809438 and http://forums.adobe.com/message/2921124#2921124

 

 

This seems reproducible:

1. Make 'assets.fla' file in Flash Professional, create one symbol with some random graphics, ActionScript Linkage Class set to 'SomeGraphicAsset', publish to 'assets.swf'

2. In Flash Builder 4.7, create new ActionScript Mobile project

3. Make new Class "SomeGraphic", link with previously created graphics in Flash:

 

package

{

          import flash.display.MovieClip;

 

          [Embed(source="/../embedded-assets/assets.swf", symbol="SomeGraphicAsset")]

          publicclass SomeGraphic extends MovieClip

          {

                    publicfunction SomeGraphic()

                    {

                              super();

                    }

          }

}

 

4. In constructor of entry-point class for project add:

 

var somegraphic:SomeGraphic = new SomeGraphic();

this.addChild(somegraphic)

 

5. compile / debug project

6. open 'assets.fla' in Flash Pro. Change something to the 'SomeGraphicAsset' symbol. Publish to .swf file.

7. In Flash Builder, debug -> shows old file without updated graphics

8. In Flash Builder, clean project, debug -> shows old file without updated graphics

9. Close Flash Builder, reopen Flash Builder, clean project, debug -> mostly the updated graphics show.

 

Any feedback to make this more workable, or a way to fully flush all caches in FB are greatly appreciated.

It's crazy having to close / open FB every time a graphical asset changes in your project.

 

- this has been tested on 2 different Mac OSX 10.8.x computers, FlashBuilder 4.7 AIR SDK 3.5

- sample project can be downloaded here: http://dl.dropbox.com/u/608333/AssetProblemSampleProject.zip

 

hoping for some feedback,

Bart

Flash Builder 4.7 Embed Error

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I am trying to convert a Flash Builder 4.5 project to Flash Builder 4.7. I am having a lot of problems and eventually gave up and deleted the project files and just re-made the projects from scratch.

 

However, I am having problems embedding an asset. This line works:

 

[Embed(source = "image.png", mimeType="image/png")]

 

This line:

 

[Embed(source = image.png", mimeType="image/png", compression="true")]

 

Genererates the following errors:

 

DescriptionResourcePathLocationType

Internal error in ABC generator subsystem, when generating code for: <removed>.as: java.lang.NullPointerException


at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscoder.equals(JPEGTransco der.java:220)

at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedData.java:522)

at java.util.WeakHashMap.eq(Unknown Source)

at java.util.WeakHashMap.get(Unknown Source)

at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEmbedData(Workspace.ja va:933)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getEmbedData(EmbedCom pilationUnitFactory.java:120)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getCompilationUnit(Em bedCompilationUnitFactory.java:62)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :116)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :126)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :43)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.collectEmbedDatas(Emb edCompilationUnitFactory.java:136)

at com.adobe.flash.compiler.internal.as.codegen.ABCGenerator.generate(ABCGenerator.java:184)

at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleABCBytesRequest(ASCompila tionUnit.java:374)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processABCBytesRequest(Compil ationUnitBase.java:870)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$300(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call(CompilationUnitBase. java:309)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call(CompilationUnitBase. java:305)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)<removed>.as/<removed>line 0Flex Problem

 

and

 

DescriptionResourcePathLocationType

Internal error in outgoing dependency subsystem, when generating code for:<removed>.as: java.lang.NullPointerException


at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscoder.equals(JPEGTransco der.java:220)

at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedData.java:522)

at java.util.WeakHashMap.eq(Unknown Source)

at java.util.WeakHashMap.get(Unknown Source)

at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEmbedData(Workspace.ja va:933)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getEmbedData(EmbedCom pilationUnitFactory.java:120)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getCompilationUnit(Em bedCompilationUnitFactory.java:62)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :116)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :126)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :43)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.updateEmbedCompilationUnitDep endencies(CompilationUnitBase.java:946)

at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleOutgoingDependenciesReque st(ASCompilationUnit.java:458)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOutgoingDependenciesRe quest(CompilationUnitBase.java:886)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$500(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:378)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:374)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)<removed>.as/<removed>line 0Flex Problem

 

 

Further, this line:

 

[Embed(source = "../../../../../../image.png", mimeType="image/png", compression="true", quality="70")]

 

Generates the following errors:

 

DescriptionResourcePathLocationType

Internal error in outgoing dependency subsystem, when generating code for: image.png: java.lang.ArrayIndexOutOfBoundsException: 0


at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.analyze(EmbedCompilationUnit .java:224)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.handleOutgoingDependenciesRe quest(EmbedCompilationUnit.java:193)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOutgoingDependenciesRe quest(CompilationUnitBase.java:886)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$500(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:378)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:374)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)image.png/<removed>line 0Flex Problem

 

 

DescriptionResourcePathLocationType
The definition of base class Bitmap was not found.<removed>
line 0Flex Problem

 

and a warning:

 

DescriptionResourcePathLocationType
Definition flash.utils.Bitmap could not be found.<removed>
line 0Flex Problem

 

I am trying to make the project of type "ActionScript Library Project" using the Flex 4.6 SDK overlayed with AIR SDK 3.5 however without including the AIR library files.

Invalid Launch Image in Flash Builder 4.6

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I've been making updates and releases to my iPad app for the last several months, but just recently, I started receiving this email back from Apple:

 

     iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All           apps must include a launch image of the appropriate size. Learn more about iPhone 5 support by reviewing the iOS Human Interface Guidelines.

 

I've been googling this for a while, and have tried adding  Default.png (320x480), Default-586h.png (640x960), and Default-586h@2x.png (640x960) files to the root directory and made sure they were being compiled into the .ipa file.  With the Default-586h@2x.png file, I received an additional error in the nastygram from Apple:

 

     Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.

 

So I took out the @2x file and it still failed.  Now, my app isn't even intended for the iPhone5, it's intended for the iPad.  What can I do to make them happy so I can keep making releases?

FlashBuilder won't start

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Using windows 7.

 

Starting via double clicking the executable results in the loading screen and then nothing.

 

SOMETIMES, when started via the command-line, a popup appears after the initial splash screen saying that "the workspace is currently in use", which suggests that FlashBuilder is still running - which it isn't.

 

When started from the commandline using the FlashBuilderC.exe I get:

C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)>flashbuilderc.exe

Exception in thread "Thread-5" org.eclipse.swt.SWTException: Device is disposed

        at org.eclipse.swt.SWT.error(SWT.java:4282)

        at org.eclipse.swt.SWT.error(SWT.java:4197)

        at org.eclipse.swt.SWT.error(SWT.java:4168)

        at org.eclipse.swt.widgets.Display.error(Display.java:1258)

        at org.eclipse.swt.widgets.Display.wake(Display.java:4873)

        at org.eclipse.ui.application.WorkbenchAdvisor$1.run(WorkbenchAdvisor.java:797)

Job found still running after platform shutdown.  Jobs should be canceled by the plugin that scheduled them during shutdown: org.eclipse.ui.internal.ide.IDEWorkbenchActivityHelper$4

 

Any Ideas?

 

Also, why is Abode support so bad?  I don't see many Adobe support comments on the Adobe forums and when going through the support portal http://helpx.adobe.com/contact.html?product=flash-builder&topic=using-my-product-or-servic e the phone number they provide isn't in use!!

 

I can't believe how expensive this product is for the quality it provides - my other post http://forums.adobe.com/message/5338632.


Please Help! Can't update flash player debugger

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I can not update my Flash Player Debugger. I download it and go through the install process, everything looks good. But I can't find it nor can Flash Builder. I'm on  a Mac and I use Chrome. Is Chome's player confusing Flash Builder? When I go to sites to test the Player, I see that the Flash Debugger is installed, but Flash builder can not find it.

 

How do I update the Flash Player Debugger for Flash Builder?

 

Thanks!

Are there line numbers in Flash Builder?

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It says error on line 34. It would be helpful if I could see line numbers. I looked through the preferences but could not find any.

 

Can someone help me with this thanks.

Flash builder 4.7 upgrade issue from Flash builder 4.5 (key is not valid)

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Hi,

 

      We (Company) are buying Adobe products more than 6-7 years now. We bought the Flash builder premium 4.5 and Flash builder premium 4.5 for PHP volume licence. Now flash builder 4.7 should be complementary upgrade for us. But when we are using Flash builder 4.7 trial version and adding serial number (Flash builder 4.5 serial number), it's just not working and showing a error "key is not valid".

 

I chat with Adobe customer care 4 different people, they end up saying that let us transfer you to volume licence department and then chat ended. No more chat messages, I checked more than one hour and still no message.

 

Then I called they, it took 15 mins to connect with customer care. I picked the "upgrade" option from phone menu and then connected with a guy. After listening complete case he forwarded my call to Volume licence executive and the volume licence executive transferred it to some other guy and the other guy redirect it to some specialized person. So total 4 guys. The last guy (specialized) name was Rohit.

 

This guy Rohit asked me, did I buy a customer support programme (some product about $2.nn.00 )? I said no, we bought volume licenses for Flash builder premium 4.5 ( about $4000.00 ****). He said, sorry sir I can not help you in this, but I can provide you an e-mail address and you can report your concern there. I already passed my 1.5 hour in this conversation. I said okie. He gave me a case number and told me that he will send a email mentioning that email address as per my request I disconnect the phone.

 

I never get that email address.

 

Can some one suggest me what to do next. My case number is : 209-788-274.

My email is: amitabharya23@live.com

 

Thanks,

Amitabh Arya

'AIR App' failed to install via iTune sync with Flash Builder 4.6

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Hi all,

 

After download and setup fresh installation of Flash Builder 4.6, I start to create a simple Mobile project and run it as Fast build configuration.

 

I got a IPA file, so I added it to iTune, plugged my iPad, and sync the app.

 

Surprisingly, after synchronization completed, iPad shows a pop up: 'App Name' failed to install. This also happen with iPod touch too.

 

IMG-20111201-00244.jpg

 

 

I use:

  • Mac OS X Lion 10.7.2
  • latest XCode version.
  • iOS certification and provision file that can be used in prerelease version of 4.6 and 4.5.1

 

I have to tell you that I don't do anything special in my project, just a button, photo, and a list.

 

Could you help me solve this? it might be a bug or may happen to the other.

New to Flash Builder/Developing for mobile. What Application Type should I select? Web or Desktop?

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I am new to Flash Build and I'm starting a new project that will go on mobile (iOS and Android). When I create a new ActionScript project:

  1. What option do I select for “Application Type.” Web or Desktop? During the project I will have to test so does this matter?
  2. Is it possible to switch from a Web application type to a Desktop after I’ve made a selection? If so where to I change that setting?

 

ApplicationType.PNG

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