Quantcast
Channel: Adobe Community : Popular Discussions - Using Flash Builder
Viewing all 70427 articles
Browse latest View live

Flash Builder 4.6 closes after opening

$
0
0

I have been using Flash Builder 4.6 for a sometime now to develop some android apps. This morning I try to start it and Flash Builder would open the splash screen and silently close. I have renamed the old work space but it created a new work space and closed again silently. I tried to rename the metadata folder, Flash Builder recreated a new metadata folder and closes again. I tried to follow these http://agileui.blogspot.com/2009/09/flashbuilder-4-silently-fails-while.html instructions but I get an error that

Gumbo.exe is not recognized as an Internal or external command, operable program or batch file.

So guys please help me, it is very frustrating to fight something which gives no errors. I am using windows 7. Thank you in advance


Provide specific instructions to instrument any sample flex application for QTP/UFT automation

Output folder in Flash Builder 4.6 refuses to be anything but relative

$
0
0

I just updated from Flash Builder 4.5 to 4.6. Things seemed to be going ok in terms of importing all my projects etc. (why can't there be a simple upgrade process rather than a complete uninstall/reinstall process?)

 

But then I got to setting the Output Folder within the Flex Build Path section of the properties of my project.

 

Now, as our dev environments we run glassfish servers locally on our testing machines and build our apps directly into them so our testing process is very quick. This was working fine in Flash Builder 4.5, I point my app's output folder to a location of the form:

 

C:\Users\myUserName\glassfish3\glassfish\domains\domain1\eclipseApps\appname

 

And that works fine, set by pasting in from an explorer window or Browsing there via the Browse button next to the field.

 

Now when I try to do this within Flash Builder 4.6 I get nothing at all appearing if I use the browse button. No error, nothing saying it failed, just an empty field. If I try to paste in anything I get an error from Flash Builder saying '"Paste" did not complete normally."

 

If I try to just type in the path it fails, it strips the leading C:\ and turns it into a relative path, which is completely useless.

 

This is getting really annoying!

 

 

Log file output after I tries to browse to the folder:

 

!ENTRY org.eclipse.ui 4 0 2012-02-07 14:54:00.474

!MESSAGE Unhandled event loop exception

!STACK 0

java.lang.NullPointerException

    at com.adobe.flashbuilder.launching.multiplatform.contributor.MultiPlatformDebugUtilLocalePa thVariable.resolvePath(MultiPlatformDebugUtilLocalePathVariable.java:68)

    at com.adobe.flexbuilder.project.PathVariableResolver.wrapPath(PathVariableResolver.java:198 )

    at com.adobe.flexbuilder.project.PathVariableResolver.makePathVariableRelative(PathVariableR esolver.java:283)

    at com.adobe.flexbuilder.project.ui.utils.AbstractBuildPathsPropertiesPane.makeRelativeOutpu tPath(AbstractBuildPathsPropertiesPane.java:946)

    at com.adobe.flexbuilder.project.ui.utils.AbstractBuildPathsPropertiesPane.makeRelativeOutpu tPath(AbstractBuildPathsPropertiesPane.java:931)

    at com.adobe.flexbuilder.project.ui.utils.AbstractBuildPathsPropertiesPane.browseForOutputFo lder(AbstractBuildPathsPropertiesPane.java:910)

    at com.adobe.flexbuilder.project.ui.utils.AbstractBuildPathsPropertiesPane$12.widgetSelected (AbstractBuildPathsPropertiesPane.java:805)

    at org.eclipse.swt.widgets.TypedListener.handleEvent(TypedListener.java:240)

    at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)

    at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1053)

    at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4165)

    at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3754)

    at org.eclipse.jface.window.Window.runEventLoop(Window.java:825)

    at org.eclipse.jface.window.Window.open(Window.java:801)

    at com.adobe.flexbuilder.editors.derived.ui.navigator.FlexPackageExplorerPropertyDialogActio n.run(FlexPackageExplorerPropertyDialogAction.java:41)

    at org.eclipse.jface.action.Action.runWithEvent(Action.java:498)

    at org.eclipse.jface.action.ActionContributionItem.handleWidgetSelection(ActionContributionI tem.java:584)

    at org.eclipse.jface.action.ActionContributionItem.access$2(ActionContributionItem.java:501)

    at org.eclipse.jface.action.ActionContributionItem$5.handleEvent(ActionContributionItem.java :411)

    at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84)

    at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1053)

    at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:4165)

    at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3754)

    at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2696)

    at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2660)

    at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2494)

    at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:674)

    at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332)

    at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:667)

    at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149)

    at com.adobe.flexbuilder.standalone.FlashBuilderApplication.start(FlashBuilderApplication.ja va:108)

    at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196)

    at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLau ncher.java:110)

    at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.jav a:79)

    at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344)

    at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179)

    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

    at java.lang.reflect.Method.invoke(Unknown Source)

    at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622)

    at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577)

    at org.eclipse.equinox.launcher.Main.run(Main.java:1410)

Endless NullPointerExceptions in Flash Builder 4.5

$
0
0
     

I've been using Flash Builder 4.5 with Flex SDK 3.5B on Mac OS X 10.8.2 for a couple months. It hasn't been a perfect experience—the software has quite a few bugs—but in general it has been working until recently.

Our application includes two Flash Builder "projects", one of which references the other. Whenever we clone the repository, it is necessary to update the .project file of the primary project to include the new path of the secondary project.

The last thing I did before everything broke was move the folder containing the projects to a new location. As expected, when I opened Flash Builder, it complained that it couldn't find my project files, and they were all marked as inaccessible in the "Package Explorer" view. I did not remove the inaccessible projects from my workspace, but I attempted to re-import the primary project from its new location. This marked the first time I saw a dialog that has haunted me ever since:

'Building workspace' has encountered a problem. Errors occurred during the build. Details: Errors running 'Flex' on project 'configurator'. java.lang.NullPointerException

The "Problems" view told me to refer to the error log...

Errors (2 items): an internal build error has occurred. See the error log for more information.

...but the error log was empty!

The "Package Explorer" view didn't change (the new project wasn't listed) so I decided to just try the import again. When I selected the project directory, Flash Builder said I couldn't import it because the project was already in the workspace. "But the Package Explorer says it isn't... maybe it'll let me try again if I restart Flash Builder," I thought. I thought wrong. When I restarted, this is what I saw:

Could not create the view: an unexpected exception was thrown.

java.lang.NullPointerException    at com.adobe.flexbuilder.util.PathUtils.resolveLocaleInSourcePath(PathUtils.java:297)    at com.adobe.flexbuilder.project.actionscript.internal.ActionScriptProject.getProjectPath(ActionScriptProject.java:713)    at com.adobe.flexbuilder.project.actionscript.internal.ActionScriptProject.getSourceContainers(ActionScriptProject.java:681)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.content.FlexPackageExplorerContentManager.getSourceRoot(FlexPackageExplorerContentManager.java:644)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.getWorkspaceRootChildren(FlexPackageExplorerContentProvider.java:152)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.getChildren(FlexPackageExplorerContentProvider.java:80)    at com.adobe.flexbuilder.as.editor.ui.packageexplorer.FlexPackageExplorerContentProvider.inputChanged(FlexPackageExplorerContentProvider.java:449)    [...]

It couldn't even display the list of projects so I could remove the one that was causing the issue. A similar message was displayed in the "Editor" view. Deleting all of the project's files didn't help either. I was unable to fix the workspace, and the only way I could continue to use Flash Builder was by creating a new workspace.

Since then, I have tried many different things:

  • Reinstalled Flash Builder 4.5.
  • Reinstalled Flex SDK 3.5B.
  • Checked out a six-month old version of the project.
  • Upgraded to Flash Builder 4.6.
  • Created a new user profile on my computer.
  • Tried to remove whatever trace files might have broken things:
    1. Used Instruments to monitor all files the Flash Builder process touches.
    2. Uninstalled Flash Builder.
    3. Used find to locate any files that included builder or eclipse in their name.
    4. Deleted all files found in (1) or (3) that seemed possibly related to Flash Builder.
    5. Reinstalled Flash Builder.
  • Installed Flash Builder 4.5 on another Mac running Mac OS X 10.6.8.
  • Installed Flash Builder 4.5 in a Windows 7 VM.

None have made any difference. That seems impossible.

Other members of my team have been working on this project for a couple years without running into this particular issue, yet now versions of the project from before I started appear to be broken, and even using brand new installations of Flash Builder on entirely different systems also breaks.

I have no idea what's going on. It seems like I must have done something else and forgotten about it, because the current situation makes no sense. Has anybody encountered this issue before? Do you have any idea what might be causing it, or what I might do to fix it?

   

Invalid Configuration Location error on startup

$
0
0

I have just installed Flash Builder 4.5 on my Windows 7 Enterprise edition. I installed this using my username (not Administrator), which has local administrative rights. When I start the program, I'm getting the error

 

---------------------------

 

Invalid Configuration Location

 

---------------------------

 

The configuration area at 'C:\Users\Administrator\Adobe Flash Builder 4.5\cascaded\308971\configuration' could not be created.  Please choose a writable location using the '-configuration' command line option.

 

---------------------------

 

OK  

 

---------------------------

 

 

Any reason for this error and what's the workaround?

Modbus module in Flash?

ERROR: 213:10

$
0
0

im in Photoshop CS5, why am i getting this error? can you help me get out of it? i've re-installed it 10 times. It still won't work. pleeeease help!

Are there line numbers in Flash Builder?

$
0
0

It says error on line 34. It would be helpful if I could see line numbers. I looked through the preferences but could not find any.

 

Can someone help me with this thanks.


iOS Simulator FB 4.7

$
0
0

Me

---

FlashBuilder 4.7 Premium

Flex SDK 4.6.0 w/ Air 3.5 overlayed

Mac OS X 10.8.2

 

I'm trying to run a small app from one of the FeathersUI tutorials. It runs fine on the Air Simulator, but once I try to run it on the iOS Simulator I get:

 

Error occurred while packaging the application:

 

 

Exception in thread "main" java.lang.Error: Unable to find llvm JNI lib in:

/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/adt.jar/Darwin

/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/aot/lib/x64

/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib/adt.jar

/Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK/lib

 

    at adobe.abc.LLVMEmitter.loadJNI(LLVMEmitter.java:582)

    at adobe.abc.LLVMEmitter.<clinit>(LLVMEmitter.java:596)

    at com.adobe.air.ipa.AOTCompiler.generateExtensionsGlue(AOTCompiler.java:419)

    at com.adobe.air.ipa.AOTCompiler.generateMachineBinaries(AOTCompiler.java:1790)

    at com.adobe.air.ipa.IPAOutputStream.createIosBinary(IPAOutputStream.java:378)

    at com.adobe.air.ipa.IPAOutputStream.finalizeSig(IPAOutputStream.java:743)

    at com.adobe.air.ApplicationPackager.createPackage(ApplicationPackager.java:91)

    at com.adobe.air.ipa.IPAPackager.createPackage(IPAPackager.java:245)

    at com.adobe.air.ADT.parseArgsAndGo(ADT.java:571)

    at com.adobe.air.ADT.run(ADT.java:419)

    at com.adobe.air.ADT.main(ADT.java:469)

 

I've read several different forums on Adobe and I see suggestions to remove Java 7 in favor of Java 6 (this isn't really a solution). I see to overlay Air SDK 3.4+ because Flex SDK 4.6 that comes with FB 4.7 is using Air 3.1. This didn't work.

How do I search an entire workspace for a text string in flash builder 4.7? It used to be ctrl shft f, but that doesn't work anymore.

$
0
0

I just upgraded from Flash Builder 4.0 to 4.7.  I used to be able to search my entire workspace using control+shift+f, but now, that works as some sort of text formatter.  How do I do this in 4.7?

 

Thanks for your help.

AS3 TextField and TextFormat memory leak “other bitmap memory”

$
0
0

I've run into a memory leak problem during programming AS3.

 

 

I try to format a text in as3 and adding it to the stage, but there happens something crazy.

 

 

This is a part of my code:

 

var format:TextFormat = new TextFormat();        format.size = 60;        var t:TextField = new TextField();        t.autoSize = TextFieldAutoSize.LEFT;        t.text = "WWWWWWWWWWWWWWWW";        t.setTextFormat(format);        t.scaleX = 1;        t.scaleY = 1;        this.addChild(t);

 

The moment I add this textfield to my stage and check the memory usage with adobe scout CC the "other bitmap memory" shows nothing weird and acts just fine.

 

 

BUT...

 

 

When I run this code and add a capital W to the text the "other bitmap memory" goes crazy.

 

 

The crazy thing is when I add a letter I to the text it just runs normal.

 

 

I think it has something to do with the width or the size of the font. Increasing the font size will give the same problems.

 

 

Does anyone now how to prevent this problem???

 

 

Im working with adobe flash builder 4.7 and adobe scout cc.

Error #2046: The loaded file did not have a valid signature.

$
0
0

I have three different applications which suddenly stopped working with this error

Error #2046: The loaded file did not have a valid signature.

 

None of the sites has been touched in Months, I assumed they would keep working the way they had.

 

I wonder how many other sites are experiencing this and how many PO'd customers there are out there??

 

This is really bad business practice, what is causing it?

 

Dan Pride

 

Note: the three were developed around the same time, one domain went down for a few days and was then renewed????

vertical scrollbar in AdvancedDatagrid

$
0
0

Hi all,

 

i had a AdvancedDatagid with 100 rows and grouping.

after starting the application, the vertical scrollbar is not displayed. but after expand one entry and close it again, the scollbar is shown.

 

when i force the vertival scrollbar vie the command verticalScrollbarPolicy, the scollbar is shown but disabled. Again, after expand and close one entry, the scollbar is enabled.

 

I suppose, the AdvancedDatagid has no idea how much rows are available after grouping. also the navigation via keys don't work correctly. The up-arrow works fine, but the down-arrow not. But when the scrollbar is correctly shown, the navigation via keys works perfect.

After expand and close it looks like the adg calls a method and the rows will be calculate. depending of this update, ther scrollbar will be shown correctly.

 

can someone tell me, how can i fix it?

In the applicationComplete handler i call the groupCollection.refresh() method and the AdvancedDatagrid.refresh() method.

 

thanks is advanced

Frank

Where can I download Flash Builder 4.6 for PHP Premium?

$
0
0

I purchased FB 4.5 for PHP Premium and was told that I'm entitled to a free upgrade to FB 4.6 for PHP 4.6 Premium.

The download was available in February but is no longer there... Any alternatives?

Compiler not embedding current assets / cache cleaning

$
0
0

dear all,

 

In FlashBuilder 4.7 (beta + release), it consistently happens that linked assets aren't (re)loaded when compiling. Cleaning the project doesn't seem to help. Restarting FB, then cleaning + building mostly reloads the assets.

Is there a way to (manually?) clean all caches, the way a restart of FB does?

 

This question could be related to: http://forums.adobe.com/message/4809438#4809438 and http://forums.adobe.com/message/2921124#2921124

 

 

This seems reproducible:

1. Make 'assets.fla' file in Flash Professional, create one symbol with some random graphics, ActionScript Linkage Class set to 'SomeGraphicAsset', publish to 'assets.swf'

2. In Flash Builder 4.7, create new ActionScript Mobile project

3. Make new Class "SomeGraphic", link with previously created graphics in Flash:

 

package

{

          import flash.display.MovieClip;

 

          [Embed(source="/../embedded-assets/assets.swf", symbol="SomeGraphicAsset")]

          publicclass SomeGraphic extends MovieClip

          {

                    publicfunction SomeGraphic()

                    {

                              super();

                    }

          }

}

 

4. In constructor of entry-point class for project add:

 

var somegraphic:SomeGraphic = new SomeGraphic();

this.addChild(somegraphic)

 

5. compile / debug project

6. open 'assets.fla' in Flash Pro. Change something to the 'SomeGraphicAsset' symbol. Publish to .swf file.

7. In Flash Builder, debug -> shows old file without updated graphics

8. In Flash Builder, clean project, debug -> shows old file without updated graphics

9. Close Flash Builder, reopen Flash Builder, clean project, debug -> mostly the updated graphics show.

 

Any feedback to make this more workable, or a way to fully flush all caches in FB are greatly appreciated.

It's crazy having to close / open FB every time a graphical asset changes in your project.

 

- this has been tested on 2 different Mac OSX 10.8.x computers, FlashBuilder 4.7 AIR SDK 3.5

- sample project can be downloaded here: http://dl.dropbox.com/u/608333/AssetProblemSampleProject.zip

 

hoping for some feedback,

Bart


Flash Builder 4.7 Embed Error

$
0
0

I am trying to convert a Flash Builder 4.5 project to Flash Builder 4.7. I am having a lot of problems and eventually gave up and deleted the project files and just re-made the projects from scratch.

 

However, I am having problems embedding an asset. This line works:

 

[Embed(source = "image.png", mimeType="image/png")]

 

This line:

 

[Embed(source = image.png", mimeType="image/png", compression="true")]

 

Genererates the following errors:

 

DescriptionResourcePathLocationType

Internal error in ABC generator subsystem, when generating code for: <removed>.as: java.lang.NullPointerException


at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscoder.equals(JPEGTransco der.java:220)

at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedData.java:522)

at java.util.WeakHashMap.eq(Unknown Source)

at java.util.WeakHashMap.get(Unknown Source)

at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEmbedData(Workspace.ja va:933)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getEmbedData(EmbedCom pilationUnitFactory.java:120)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getCompilationUnit(Em bedCompilationUnitFactory.java:62)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :116)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :126)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :43)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.collectEmbedDatas(Emb edCompilationUnitFactory.java:136)

at com.adobe.flash.compiler.internal.as.codegen.ABCGenerator.generate(ABCGenerator.java:184)

at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleABCBytesRequest(ASCompila tionUnit.java:374)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processABCBytesRequest(Compil ationUnitBase.java:870)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$300(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call(CompilationUnitBase. java:309)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$4$1.call(CompilationUnitBase. java:305)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)<removed>.as/<removed>line 0Flex Problem

 

and

 

DescriptionResourcePathLocationType

Internal error in outgoing dependency subsystem, when generating code for:<removed>.as: java.lang.NullPointerException


at com.adobe.flash.compiler.internal.embedding.transcoders.JPEGTranscoder.equals(JPEGTransco der.java:220)

at com.adobe.flash.compiler.internal.embedding.EmbedData.equals(EmbedData.java:522)

at java.util.WeakHashMap.eq(Unknown Source)

at java.util.WeakHashMap.get(Unknown Source)

at com.adobe.flash.compiler.internal.workspaces.Workspace.getCanonicalEmbedData(Workspace.ja va:933)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getEmbedData(EmbedCom pilationUnitFactory.java:120)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnitFactory.getCompilationUnit(Em bedCompilationUnitFactory.java:62)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :116)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :126)

at com.adobe.flash.compiler.internal.tree.as.EmbedNode.resolveCompilationUnit(EmbedNode.java :43)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.updateEmbedCompilationUnitDep endencies(CompilationUnitBase.java:946)

at com.adobe.flash.compiler.internal.units.ASCompilationUnit.handleOutgoingDependenciesReque st(ASCompilationUnit.java:458)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOutgoingDependenciesRe quest(CompilationUnitBase.java:886)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$500(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:378)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:374)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)<removed>.as/<removed>line 0Flex Problem

 

 

Further, this line:

 

[Embed(source = "../../../../../../image.png", mimeType="image/png", compression="true", quality="70")]

 

Generates the following errors:

 

DescriptionResourcePathLocationType

Internal error in outgoing dependency subsystem, when generating code for: image.png: java.lang.ArrayIndexOutOfBoundsException: 0


at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.analyze(EmbedCompilationUnit .java:224)

at com.adobe.flash.compiler.internal.units.EmbedCompilationUnit.handleOutgoingDependenciesRe quest(EmbedCompilationUnit.java:193)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.processOutgoingDependenciesRe quest(CompilationUnitBase.java:886)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase.access$500(CompilationUnitBas e.java:107)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:378)

at com.adobe.flash.compiler.internal.units.CompilationUnitBase$6$1.call(CompilationUnitBase. java:374)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 8)

at com.adobe.flash.compiler.internal.units.requests.RequestMaker$1.call(RequestMaker.java:22 2)

at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)

at java.util.concurrent.FutureTask.run(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)image.png/<removed>line 0Flex Problem

 

 

DescriptionResourcePathLocationType
The definition of base class Bitmap was not found.<removed>
line 0Flex Problem

 

and a warning:

 

DescriptionResourcePathLocationType
Definition flash.utils.Bitmap could not be found.<removed>
line 0Flex Problem

 

I am trying to make the project of type "ActionScript Library Project" using the Flex 4.6 SDK overlayed with AIR SDK 3.5 however without including the AIR library files.

Adobe ASC 2.0 and ASDoc

$
0
0

After upgrading to the AIR 3.6 SDK which uses the new ASC 2.0 compiler all the ASDoc tasks in my Ant build files fail. I'm getting the error:

 

BUILD FAILED E:\Projects\Eclipse\project\build\build_swc.xml:51: The following error occurred while executing this line: E:\Projects\Eclipse\projectbuild\build_swc.xml:209: Problem: failed to create task or type asdoc Cause: The name is undefined. Action: Check the spelling. Action: Check that any custom tasks/types have been declared. Action: Check that any / declarations have taken place.

 

Did Adobe remove the ASDoc Ant task? I can't find any information about this elsewhere. ASDoc generation worked flawless before I installed the 3.6 SDK.

Flash builder 4.7 not treating External linkage correctly

$
0
0

Hi,

I am refactoring the project I am working to external link assets(flash assets), so I can load them on runtime.

 

This works in Flash builder 4.6 and you can observe a smaller .swf than if they are merged into code.

In FB 4.7 However it seems to ignore external linkage resulting in same size .swf as merged into code setting and I can run it fine without loading any external swf.

 

This seems to be yet another bug in FB 4.7 or its compiler, unless I am missing something.

 

Ps.

I am building the project with -frame parameter which seems to be the way to use a preloader with the new compiler:

see this post http://forums.adobe.com/message/4695625

 

The preloader is on frame 1, splash screens on frame 2 and 3 and rest of the project on frame 4.

 

Is this a known bug by any chance & or are there any ways around it.

I am using Asc2.0 Version 2.0.0 build 353448

 

 

Sincerely,

Ævar

Where to download Adobe Flash Builder Std 4.5?

$
0
0

I have a serial number for Flash Builder Std 4.5.

 

But I can't find the download link for Flash Builder Std 4.5.

 

When I tried with Flash Builder 4.7.  It says serial number is no good.

Flash Builder improvements, Syntax coloring, Custom format, Auto close

$
0
0

Hello,

 

I'm trying Flash Builder 4.7 but I see there is missing features in the Softaware.

 

I didn't found this important features in the preferences and I think you could add this new features in the new version of FB:

 

  • Syntax coloring like Flash Professional: Coloring the AS3 keywords properties and methods like (addChild, x, y, width, height, etc.)
  • Custom format code. In FB 4.7 there no way to custom the format code in AS3 but you can do it for Java.
  • AutoClose : Inserts matching bracket, paren, brace or quote
  • A list of color themes

 

I hope it will help to improve this software.

 

Cheers.

Viewing all 70427 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>